Partial Specialization
?
?

Keyboard Navigation

Global Keys

[, < / ], > Jump to previous / next episode
W, K, P / S, J, N Jump to previous / next timestamp
t / T Toggle theatre / SUPERtheatre mode
V Revert filter to original state Y Select link (requires manual Ctrl-c)

Menu toggling

q Quotes r References f Filter y Link c Credits

In-Menu and Index Controls

a
w
s
d
h j k l


Esc Close menu / unfocus timestamp

Quotes and References Menus and Index

Enter Jump to timestamp

Quotes, References and Credits Menus

o Open URL (in new tab)

Filter Menu

x, Space Toggle category and focus next
X, ShiftSpace Toggle category and focus previous
v Invert topics / media as per focus

Filter and Link Menus

z Toggle filter / linking mode

Credits Menu

Enter Open URL (in new tab)
1:05Blackboard: References Prevent Null Pointers?
1:05Blackboard: References Prevent Null Pointers?
1:05Blackboard: References Prevent Null Pointers?
13:58kknewkles What's the difference between interpretation and translation?
🗪
13:58kknewkles What's the difference between interpretation and translation?
🗪
13:58kknewkles What's the difference between interpretation and translation?
🗪
19:45elxenoaizd Please could you talk about the time-honoured tradition of games using offline rendered art for certain elements, while still using realtime art for other elements?
🗪
19:45elxenoaizd Please could you talk about the time-honoured tradition of games using offline rendered art for certain elements, while still using realtime art for other elements?
🗪
19:45elxenoaizd Please could you talk about the time-honoured tradition of games using offline rendered art for certain elements, while still using realtime art for other elements?
🗪
22:17Blackboard: Partial specialisation
22:17Blackboard: Partial specialisation
22:17Blackboard: Partial specialisation
28:28Blackboard: How this applies to Resident Evil or Final Fantasy
28:28Blackboard: How this applies to Resident Evil or Final Fantasy
28:28Blackboard: How this applies to Resident Evil or Final Fantasy
33:47Blackboard: Choosing which variables to keep
33:47Blackboard: Choosing which variables to keep
33:47Blackboard: Choosing which variables to keep
38:27Blackboard: Think anything I want to compute
38:27Blackboard: Think anything I want to compute
38:27Blackboard: Think anything I want to compute
50:41Blackboard: Light maps
50:41Blackboard: Light maps
50:41Blackboard: Light maps
55:43Q&A
55:43Q&A
55:43Q&A
56:16elxenoaizd This for me is by far is the best Handmade stream ever. You made my night! Couple of questions: 1) So I guess they did something similar to reflections to implement real-time shadows? 2) How did they achieve other effects like camera panning and lightning? 3) You still need an invisible level collision mesh, correct?
🗪
56:16elxenoaizd This for me is by far is the best Handmade stream ever. You made my night! Couple of questions: 1) So I guess they did something similar to reflections to implement real-time shadows? 2) How did they achieve other effects like camera panning and lightning? 3) You still need an invisible level collision mesh, correct?
🗪
56:16elxenoaizd This for me is by far is the best Handmade stream ever. You made my night! Couple of questions: 1) So I guess they did something similar to reflections to implement real-time shadows? 2) How did they achieve other effects like camera panning and lightning? 3) You still need an invisible level collision mesh, correct?
🗪
1:04:27Phazyck What if you are constrained on space as well as computing power? Could you pre-compute parts of your graphics, e.g. a shape from multiple angles of 5 degrees, and then do interpolation to get values that lie in between, e.g. a view of the shape at 7 degrees?
🗪
1:04:27Phazyck What if you are constrained on space as well as computing power? Could you pre-compute parts of your graphics, e.g. a shape from multiple angles of 5 degrees, and then do interpolation to get values that lie in between, e.g. a view of the shape at 7 degrees?
🗪
1:04:27Phazyck What if you are constrained on space as well as computing power? Could you pre-compute parts of your graphics, e.g. a shape from multiple angles of 5 degrees, and then do interpolation to get values that lie in between, e.g. a view of the shape at 7 degrees?
🗪
1:05:39Blackboard: Hack
1:05:39Blackboard: Hack
1:05:39Blackboard: Hack
1:07:36Wrap it up
1:07:36Wrap it up
1:07:36Wrap it up