7:25Thinking about the problem
                    
                        7:25Thinking about the problem
                     
                    
                        7:25Thinking about the problem
                     
                 
                
                    15:09Changing the collision detection loop
                    
                        15:09Changing the collision detection loop
                     
                    
                        15:09Changing the collision detection loop
                     
                 
                
                
                    28:45Debugging all the things
                    
                        28:45Debugging all the things
                     
                    
                        28:45Debugging all the things
                     
                 
                
                    31:20Fixed! The problem with RecanonicalizePosition
                    
                        31:20Fixed! The problem with RecanonicalizePosition
                     
                    
                        31:20Fixed! The problem with RecanonicalizePosition
                     
                 
                
                    33:30Testing the new wraparound solution
                    
                        33:30Testing the new wraparound solution
                     
                    
                        33:30Testing the new wraparound solution
                     
                 
                
                    37:30Fixing camera position
                    
                        37:30Fixing camera position
                     
                    
                        37:30Fixing camera position
                     
                 
                
                    38:50Describing the camera position problem
                    
                        38:50Describing the camera position problem
                     
                    
                        38:50Describing the camera position problem
                     
                 
                
                    42:40Changing topography from toroidal to disc
                    
                        42:40Changing topography from toroidal to disc
                     
                    
                        42:40Changing topography from toroidal to disc
                     
                 
                
                    45:50Making the collision detection better using areas instead of points
                    
                        45:50Making the collision detection better using areas instead of points
                     
                    
                        45:50Making the collision detection better using areas instead of points
                     
                 
                
                    48:00Fixing canonicalization
                    
                        48:00Fixing canonicalization
                     
                    
                        48:00Fixing canonicalization
                     
                 
                
                    53:14Talking about the future of the tile map
                    
                        53:14Talking about the future of the tile map
                     
                    
                        53:14Talking about the future of the tile map
                     
                 
                
                
                    58:09Do you use diagrams a lot in your actual work?
                    
                        58:09Do you use diagrams a lot in your actual work?
                     
                    
                        58:09Do you use diagrams a lot in your actual work?
                     
                 
                
                    58:26What do you recommend for learning c++?
                    
                        58:26What do you recommend for learning c++?
                     
                    
                        58:26What do you recommend for learning c++?
                     
                 
                
                    58:45Try setting handmade hero start at the midpoint between tiles
                    
                        58:45Try setting handmade hero start at the midpoint between tiles
                     
                    
                        58:45Try setting handmade hero start at the midpoint between tiles
                     
                 
                
                    1:00:14What are your initial thoughts on DX12?
                    
                        1:00:14What are your initial thoughts on DX12?
                     
                    
                        1:00:14What are your initial thoughts on DX12?
                     
                 
                
                    1:00:56Why is your code over 900 lines?
                    
                        1:00:56Why is your code over 900 lines?
                     
                    
                        1:00:56Why is your code over 900 lines?
                     
                 
                
                    1:01:13How about using signed values for the top coordinates?
                    
                        1:01:13How about using signed values for the top coordinates?
                     
                    
                        1:01:13How about using signed values for the top coordinates?
                     
                 
                
                    1:01:40Stream went offline
                    
                        1:01:40Stream went offline
                     
                    
                        1:01:40Stream went offline
                     
                 
                
                    1:01:58Why don't you like private?
                    
                        1:01:58Why don't you like private?
                     
                    
                        1:01:58Why don't you like private?
                     
                 
                
                    1:02:34Is there any background information you can give us new viewers?
                    
                        1:02:34Is there any background information you can give us new viewers?
                     
                    
                        1:02:34Is there any background information you can give us new viewers?
                     
                 
                
                    1:02:59Do you see any complications broadcasting sound from float space in the next room?
                    
                        1:02:59Do you see any complications broadcasting sound from float space in the next room?
                     
                    
                        1:02:59Do you see any complications broadcasting sound from float space in the next room?
                     
                 
                
                    1:05:23What is your preferred scripting language?
                    
                        1:05:23What is your preferred scripting language?
                     
                    
                        1:05:23What is your preferred scripting language?
                     
                 
                
                    1:05:37I'm curious if you have to do with memory misalignment?
                    
                        1:05:37I'm curious if you have to do with memory misalignment?
                     
                    
                        1:05:37I'm curious if you have to do with memory misalignment?
                     
                 
                
                    1:06:08Any reason you're making it somewhat more complicated than it should?
                    
                        1:06:08Any reason you're making it somewhat more complicated than it should?
                     
                    
                        1:06:08Any reason you're making it somewhat more complicated than it should?
                     
                 
                
                    1:07:10How are you supposed to draw the game in Windows 10 without a HoloLens?
                    
                        1:07:10How are you supposed to draw the game in Windows 10 without a HoloLens?
                     
                    
                        1:07:10How are you supposed to draw the game in Windows 10 without a HoloLens?
                     
                 
                
                    1:08:05Is the system rendering offscreen objects in the background?
                    
                        1:08:05Is the system rendering offscreen objects in the background?
                     
                    
                        1:08:05Is the system rendering offscreen objects in the background?
                     
                 
                
                    1:08:31The struct name abc initialisation looks odd
                    
                        1:08:31The struct name abc initialisation looks odd
                     
                    
                        1:08:31The struct name abc initialisation looks odd
                     
                 
                
                    1:09:15What's the estimated date for the release of Handmade Hero?
                    
                        1:09:15What's the estimated date for the release of Handmade Hero?
                     
                    
                        1:09:15What's the estimated date for the release of Handmade Hero?
                     
                 
                
                    1:09:36Have you ever pair programmed?
                    
                        1:09:36Have you ever pair programmed?
                     
                    
                        1:09:36Have you ever pair programmed?
                     
                 
                
                    1:09:47Do you go hard in the pain?
                    
                        1:09:47Do you go hard in the pain?
                     
                    
                        1:09:47Do you go hard in the pain?
                     
                 
                
                    1:10:15Could you remove the old RenderWeirdGradient()?
                    
                        1:10:15Could you remove the old RenderWeirdGradient()?
                     
                    
                        1:10:15Could you remove the old RenderWeirdGradient()?
                     
                 
                
                    1:10:30Why is there an issue with wrapping?
                    
                        1:10:30Why is there an issue with wrapping?
                     
                    
                        1:10:30Why is there an issue with wrapping?
                     
                 
                
                    1:11:39Where did you get your education at?
                    
                        1:11:39Where did you get your education at?
                     
                    
                        1:11:39Where did you get your education at?
                     
                 
                
                    1:11:48Does C handle pointers any different than C++?
                    
                        1:11:48Does C handle pointers any different than C++?
                     
                    
                        1:11:48Does C handle pointers any different than C++?
                     
                 
                
                    1:12:15Do you use version control?
                    
                        1:12:15Do you use version control?
                     
                    
                        1:12:15Do you use version control?
                     
                 
                
                    1:12:39Why not change the tilewidths and heights to 8x16 to wrap the camera with power of two?
                    
                        1:12:39Why not change the tilewidths and heights to 8x16 to wrap the camera with power of two?
                     
                    
                        1:12:39Why not change the tilewidths and heights to 8x16 to wrap the camera with power of two?
                     
                 
                
                    1:13:55Can you explain how you use Minkowski addition in the collision?
                    
                        1:13:55Can you explain how you use Minkowski addition in the collision?
                     
                    
                        1:13:55Can you explain how you use Minkowski addition in the collision?
                     
                 
                
                    1:15:19Are you eventually going to add tile entities?
                    
                        1:15:19Are you eventually going to add tile entities?
                     
                    
                        1:15:19Are you eventually going to add tile entities?
                     
                 
                
                    1:16:15How much focus are you going to give to tile entities?
                    
                        1:16:15How much focus are you going to give to tile entities?
                     
                    
                        1:16:15How much focus are you going to give to tile entities?
                     
                 
                
                
                    1:17:33What if you translate a 9x9 tilegrid to the player as origin before doing any world map?
                    
                        1:17:33What if you translate a 9x9 tilegrid to the player as origin before doing any world map?
                     
                    
                        1:17:33What if you translate a 9x9 tilegrid to the player as origin before doing any world map?
                     
                 
                
                    1:18:08What do you use to draw?
                    
                        1:18:08What do you use to draw?
                     
                    
                        1:18:08What do you use to draw?
                     
                 
                
                    1:18:49For wrapping you could just check if the new value is between uint_max and the nearest multiple of 9x17
                    
                        1:18:49For wrapping you could just check if the new value is between uint_max and the nearest multiple of 9x17
                     
                    
                        1:18:49For wrapping you could just check if the new value is between uint_max and the nearest multiple of 9x17
                     
                 
                
                    1:19:11Can you explain what float-space is exactly
                    
                        1:19:11Can you explain what float-space is exactly
                     
                    
                        1:19:11Can you explain what float-space is exactly
                     
                 
                
                    1:25:18Will you create a map editor?
                    
                        1:25:18Will you create a map editor?
                     
                    
                        1:25:18Will you create a map editor?
                     
                 
                
                    1:25:34Seems like you could use bitfields or union to combine the different coordinates?
                    
                        1:25:34Seems like you could use bitfields or union to combine the different coordinates?
                     
                    
                        1:25:34Seems like you could use bitfields or union to combine the different coordinates?
                     
                 
                
                    1:25:55What's the best way to learn how to code?
                    
                        1:25:55What's the best way to learn how to code?
                     
                    
                        1:25:55What's the best way to learn how to code?
                     
                 
                
                    1:26:41I thought floats and doubles are the same speed in the FPU?
                    
                        1:26:41I thought floats and doubles are the same speed in the FPU?
                     
                    
                        1:26:41I thought floats and doubles are the same speed in the FPU?