2:42Fixing a crash reading off the end of a buffer
                    
                        2:42Fixing a crash reading off the end of a buffer
                     
                    
                        2:42Fixing a crash reading off the end of a buffer
                     
                 
                
                    11:45Making walls into entities
                    
                        11:45Making walls into entities
                     
                    
                        11:45Making walls into entities
                     
                 
                
                    14:25Pulling out camera movement code
                    
                        14:25Pulling out camera movement code
                     
                    
                        14:25Pulling out camera movement code
                     
                 
                
                    17:56Removing entities from the high entity set that are too far away from the camera
                    
                        17:56Removing entities from the high entity set that are too far away from the camera
                     
                    
                        17:56Removing entities from the high entity set that are too far away from the camera
                     
                 
                
                    19:20A note on pointer access
                    
                        19:20A note on pointer access
                     
                    
                        19:20A note on pointer access
                     
                 
                
                    21:20A note on rectangle bundling
                    
                        21:20A note on rectangle bundling
                     
                    
                        21:20A note on rectangle bundling
                     
                 
                
                    26:38Calculating the bounds of the high entity area
                    
                        26:38Calculating the bounds of the high entity area
                     
                    
                        26:38Calculating the bounds of the high entity area
                     
                 
                
                    29:41Preparing to add entities to the high entity set that are close to the camera
                    
                        29:41Preparing to add entities to the high entity set that are close to the camera
                     
                    
                        29:41Preparing to add entities to the high entity set that are close to the camera
                     
                 
                
                    33:09Putting wall entities in the tile map
                    
                        33:09Putting wall entities in the tile map
                     
                    
                        33:09Putting wall entities in the tile map
                     
                 
                
                    34:08Changing InitializePlayer to AddPlayer
                    
                        34:08Changing InitializePlayer to AddPlayer
                     
                    
                        34:08Changing InitializePlayer to AddPlayer
                     
                 
                
                    35:43Adding AddWall function
                    
                        35:43Adding AddWall function
                     
                    
                        35:43Adding AddWall function
                     
                 
                
                    39:09Adding the walls right away instead of waiting for the collision detector
                    
                        39:09Adding the walls right away instead of waiting for the collision detector
                     
                    
                        39:09Adding the walls right away instead of waiting for the collision detector
                     
                 
                
                    50:13Adding entities to the high entity set that are close to the camera
                    
                        50:13Adding entities to the high entity set that are close to the camera
                     
                    
                        50:13Adding entities to the high entity set that are close to the camera
                     
                 
                
                    55:09Calling SetCamera at the start of the game
                    
                        55:09Calling SetCamera at the start of the game
                     
                    
                        55:09Calling SetCamera at the start of the game
                     
                 
                
                    58:15Out of time! Where we'll start tomorrow
                    
                        58:15Out of time! Where we'll start tomorrow
                     
                    
                        58:15Out of time! Where we'll start tomorrow
                     
                 
                
                
                    1:00:02Aren't some of the signs in the MinTileX wrong?
                    
                        1:00:02Aren't some of the signs in the MinTileX wrong?
                     
                    
                        1:00:02Aren't some of the signs in the MinTileX wrong?
                     
                 
                
                    1:01:12What does “internal” modifier which is applied to the SetCamera function? I mean what is the difference between non-static and static function?
                    
                        1:01:12What does “internal” modifier which is applied to the SetCamera function? I mean what is the difference between non-static and static function?
                     
                    
                        1:01:12What does “internal” modifier which is applied to the SetCamera function? I mean what is the difference between non-static and static function?
                     
                 
                
                    1:07:10Why do we consider a wall an entity?
                    
                        1:07:10Why do we consider a wall an entity?
                     
                    
                        1:07:10Why do we consider a wall an entity?
                     
                 
                
                    1:08:27Will tile chunk and tile map structures go away and walls will be stored only as entities?
                    
                        1:08:27Will tile chunk and tile map structures go away and walls will be stored only as entities?
                     
                    
                        1:08:27Will tile chunk and tile map structures go away and walls will be stored only as entities?
                     
                 
                
                    1:08:44We have to do some cool screen shakes and some whip pan transitions between screens.
                    
                        1:08:44We have to do some cool screen shakes and some whip pan transitions between screens.
                     
                    
                        1:08:44We have to do some cool screen shakes and some whip pan transitions between screens.
                     
                 
                
                    1:08:54Will there be a dormat enemy?
                    
                        1:08:54Will there be a dormat enemy?
                     
                    
                        1:08:54Will there be a dormat enemy?
                     
                 
                
                    1:09:21Can we have some old man that transforms you into a dog and says “you're the dog now man”?
                    
                        1:09:21Can we have some old man that transforms you into a dog and says “you're the dog now man”?
                     
                    
                        1:09:21Can we have some old man that transforms you into a dog and says “you're the dog now man”?
                     
                 
                
                    1:10:45Fixing calculation bug in collision detector [code change]
                    
                        1:10:45Fixing calculation bug in collision detector [code change]
                     
                    
                        1:10:45Fixing calculation bug in collision detector [code change]
                     
                 
                
                    1:16:03What do you think of message buses and what is your favorite implementation of one?
                    
                        1:16:03What do you think of message buses and what is your favorite implementation of one?
                     
                    
                        1:16:03What do you think of message buses and what is your favorite implementation of one?
                     
                 
                
                    1:16:20Are you planning on having any game screens that pan the camera?
                    
                        1:16:20Are you planning on having any game screens that pan the camera?
                     
                    
                        1:16:20Are you planning on having any game screens that pan the camera?
                     
                 
                
                    1:17:15Have you ever played Path of Exile or heard of it? They have this desync problem that they claim is unfixable because they handle stuff server-side. Just wondering if you have heard of that game and its notorious bugs.
                    
                        1:17:15Have you ever played Path of Exile or heard of it? They have this desync problem that they claim is unfixable because they handle stuff server-side. Just wondering if you have heard of that game and its notorious bugs.
                     
                    
                        1:17:15Have you ever played Path of Exile or heard of it? They have this desync problem that they claim is unfixable because they handle stuff server-side. Just wondering if you have heard of that game and its notorious bugs.
                     
                 
                
                    1:17:57Are you using a stylus in Krita or a mouse?
                    
                        1:17:57Are you using a stylus in Krita or a mouse?
                     
                    
                        1:17:57Are you using a stylus in Krita or a mouse?
                     
                 
                
                    1:18:18Does forcing a game to a certain refresh rate introduce lag?
                    
                        1:18:18Does forcing a game to a certain refresh rate introduce lag?
                     
                    
                        1:18:18Does forcing a game to a certain refresh rate introduce lag?