1:43:26darthkoonstyle Can you use a 3D overlay to pretend, say, a slice of a 3D environment. For example, the platform you are on being z, and then x is across, y up and down. So you can have a light source at x 33, y 50, z 1. So all objects less than x 33 would be shadowed to the right, objects greater than would be shadowed to the left, greater than y 50 would be brighter to the front and less would be shadowed to the back... I don't know if this is making sense, but would it be possible?
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1:43:26darthkoonstyle Can you use a 3D overlay to pretend, say, a slice of a 3D environment. For example, the platform you are on being z, and then x is across, y up and down. So you can have a light source at x 33, y 50, z 1. So all objects less than x 33 would be shadowed to the right, objects greater than would be shadowed to the left, greater than y 50 would be brighter to the front and less would be shadowed to the back... I don't know if this is making sense, but would it be possible?
🗪
1:43:26darthkoonstyle Can you use a 3D overlay to pretend, say, a slice of a 3D environment. For example, the platform you are on being z, and then x is across, y up and down. So you can have a light source at x 33, y 50, z 1. So all objects less than x 33 would be shadowed to the right, objects greater than would be shadowed to the left, greater than y 50 would be brighter to the front and less would be shadowed to the back... I don't know if this is making sense, but would it be possible?
🗪