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1:13Opening things up
1:13Opening things up
1:13Opening things up
2:38Blackboard: Aligning to cache lines
2:38Blackboard: Aligning to cache lines
2:38Blackboard: Aligning to cache lines
10:01Renderer TODOs
10:01Renderer TODOs
10:01Renderer TODOs
13:09Today's work: loose ends
13:09Today's work: loose ends
13:09Today's work: loose ends
16:09Taking a look at coordinate systems
16:09Taking a look at coordinate systems
16:09Taking a look at coordinate systems
17:07Revisiting the basis transform
17:07Revisiting the basis transform
17:07Revisiting the basis transform
20:00Splitting up the update/render
20:00Splitting up the update/render
20:00Splitting up the update/render
22:42Doing the basis transform on demand
22:42Doing the basis transform on demand
22:42Doing the basis transform on demand
29:33Getting rid of the EntityBasis
29:33Getting rid of the EntityBasis
29:33Getting rid of the EntityBasis
35:24Initializing the transform
35:24Initializing the transform
35:24Initializing the transform
39:53Translating the calls
39:53Translating the calls
39:53Translating the calls
49:51Finishing up code changes
49:51Finishing up code changes
49:51Finishing up code changes
53:45Testing the changes
53:45Testing the changes
53:45Testing the changes
54:47Making render transforms work in debug
54:47Making render transforms work in debug
54:47Making render transforms work in debug
56:25Musings on the engine so far
56:25Musings on the engine so far
56:25Musings on the engine so far
57:51Q&A
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57:51Q&A
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57:51Q&A
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59:05@vellyx Everything works the first time because you think out loud.
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59:05@vellyx Everything works the first time because you think out loud.
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59:05@vellyx Everything works the first time because you think out loud.
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59:51@gasto5 Does the yellow part represent the loaded bitmaps?
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59:51@gasto5 Does the yellow part represent the loaded bitmaps?
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59:51@gasto5 Does the yellow part represent the loaded bitmaps?
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1:02:20@mojobojo What does it mean to invalidate cache?
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1:02:20@mojobojo What does it mean to invalidate cache?
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1:02:20@mojobojo What does it mean to invalidate cache?
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1:02:30Blackboard: Cache invalidation
1:02:30Blackboard: Cache invalidation
1:02:30Blackboard: Cache invalidation
1:08:57@mr4thdimention Could you summarize what you did tonight? Found it a little hard to follow along.
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1:08:57@mr4thdimention Could you summarize what you did tonight? Found it a little hard to follow along.
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1:08:57@mr4thdimention Could you summarize what you did tonight? Found it a little hard to follow along.
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1:10:58@childz Could you explain what is meant when one says something is done serially?
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1:10:58@childz Could you explain what is meant when one says something is done serially?
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1:10:58@childz Could you explain what is meant when one says something is done serially?
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1:13:13@pseudonym73 I missed a bit of the stream after you removed scale. Didn't you use that for scaling by Z?
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1:13:13@pseudonym73 I missed a bit of the stream after you removed scale. Didn't you use that for scaling by Z?
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1:13:13@pseudonym73 I missed a bit of the stream after you removed scale. Didn't you use that for scaling by Z?
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1:14:26@gasto5 What's happening between staircase passing in the bitmaps? Is it simple scaling based on the Z axis?
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1:14:26@gasto5 What's happening between staircase passing in the bitmaps? Is it simple scaling based on the Z axis?
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1:14:26@gasto5 What's happening between staircase passing in the bitmaps? Is it simple scaling based on the Z axis?
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1:18:33@boomboxbeat How many FPS is this running at?
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1:18:33@boomboxbeat How many FPS is this running at?
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1:18:33@boomboxbeat How many FPS is this running at?
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1:19:23@vellyx To make the 3D appearance of the staircase, would you have to make render technique to draw the walls of the staircase to start from the bottom floor and end at the top floor?
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1:19:23@vellyx To make the 3D appearance of the staircase, would you have to make render technique to draw the walls of the staircase to start from the bottom floor and end at the top floor?
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1:19:23@vellyx To make the 3D appearance of the staircase, would you have to make render technique to draw the walls of the staircase to start from the bottom floor and end at the top floor?
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1:19:41@gasto5 When do you consider consulting other programmers? Where is the threshold?
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1:19:41@gasto5 When do you consider consulting other programmers? Where is the threshold?
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1:19:41@gasto5 When do you consider consulting other programmers? Where is the threshold?
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1:20:32@kemosabe76 What happens if you want to apply different transforms or lighting to different parts of a scene?
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1:20:32@kemosabe76 What happens if you want to apply different transforms or lighting to different parts of a scene?
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1:20:32@kemosabe76 What happens if you want to apply different transforms or lighting to different parts of a scene?
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1:21:14@robrobby What do you expect will be the boost using OpenGL/D3D for blitting?
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1:21:14@robrobby What do you expect will be the boost using OpenGL/D3D for blitting?
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1:21:14@robrobby What do you expect will be the boost using OpenGL/D3D for blitting?
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1:21:51@rasoilo Is there a concept of local space / model space / camera space / clip space in the renderer that is analgous to the kinds of translations in OpenGL/D3D that you would want?
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1:21:51@rasoilo Is there a concept of local space / model space / camera space / clip space in the renderer that is analgous to the kinds of translations in OpenGL/D3D that you would want?
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1:21:51@rasoilo Is there a concept of local space / model space / camera space / clip space in the renderer that is analgous to the kinds of translations in OpenGL/D3D that you would want?
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1:23:15@vaporpowaaa Unrelated to the stream, I found a video where you explain quaternion double cover, but there is no explanation of quaternions. Would you consider doing on in the near future?
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1:23:15@vaporpowaaa Unrelated to the stream, I found a video where you explain quaternion double cover, but there is no explanation of quaternions. Would you consider doing on in the near future?
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1:23:15@vaporpowaaa Unrelated to the stream, I found a video where you explain quaternion double cover, but there is no explanation of quaternions. Would you consider doing on in the near future?
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1:24:20Finishing it up
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1:24:20Finishing it up
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1:24:20Finishing it up
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