1:01:20robrobby Is it useful when assets can be modified from outside (file on disk overwrite, maybe even in memory) and still work in-game? Is it now supported after an asset is loaded, as I could not see any callback to check if a file is modified, as your glazing speed refactoring was way too fast for me?
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1:01:20robrobby Is it useful when assets can be modified from outside (file on disk overwrite, maybe even in memory) and still work in-game? Is it now supported after an asset is loaded, as I could not see any callback to check if a file is modified, as your glazing speed refactoring was way too fast for me?
🗪