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23:04Creation of handmade_asset.cpp, writing AllocateGameAssets
23:04Creation of handmade_asset.cpp, writing AllocateGameAssets
23:04Creation of handmade_asset.cpp, writing AllocateGameAssets
25:38Cleaning up compile errors
25:38Cleaning up compile errors
25:38Cleaning up compile errors
26:53Splitting LoadAsset
26:53Splitting LoadAsset
26:53Splitting LoadAsset
30:28Resuming compile error cleanup
30:28Resuming compile error cleanup
30:28Resuming compile error cleanup
30:55Moving DEBUGLoadBMP to the asset system
30:55Moving DEBUGLoadBMP to the asset system
30:55Moving DEBUGLoadBMP to the asset system
34:55Converting between assets and bitmaps
34:55Converting between assets and bitmaps
34:55Converting between assets and bitmaps
37:20Setting up stopgap bitmap loading
37:20Setting up stopgap bitmap loading
37:20Setting up stopgap bitmap loading
39:46Nuking thread_context and moving out ReadEntireFile ptrs
39:46Nuking thread_context and moving out ReadEntireFile ptrs
39:46Nuking thread_context and moving out ReadEntireFile ptrs
45:15Fixing the bugs that got through compile
45:15Fixing the bugs that got through compile
45:15Fixing the bugs that got through compile
46:02Loading bitmaps using type info
46:02Loading bitmaps using type info
46:02Loading bitmaps using type info
54:20Debugging missing treesα
54:20Debugging missing treesα
54:20Debugging missing treesα
55:05There's a Count and a rangeβ
55:05There's a Count and a rangeβ
55:05There's a Count and a rangeβ
1:00:11Q&A
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1:00:11Q&A
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1:00:11Q&A
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1:00:46abnercoimbre You won't be using any formal database for the game, correct? Why?
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1:00:46abnercoimbre You won't be using any formal database for the game, correct? Why?
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1:00:46abnercoimbre You won't be using any formal database for the game, correct? Why?
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1:04:29vagrantaisystem Is there any way I can download these episodes to watch on the go?
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1:04:29vagrantaisystem Is there any way I can download these episodes to watch on the go?
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1:04:29vagrantaisystem Is there any way I can download these episodes to watch on the go?
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1:05:48kruzaa Why code is C as opposed to Java?
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1:05:48kruzaa Why code is C as opposed to Java?
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1:05:48kruzaa Why code is C as opposed to Java?
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1:06:13gasto5 ssets include compressed sprite sheets, audio, video and bone rigs?
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1:06:13gasto5 ssets include compressed sprite sheets, audio, video and bone rigs?
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1:06:13gasto5 ssets include compressed sprite sheets, audio, video and bone rigs?
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1:07:23handmade.h: Make it incumbent upon the game to set IsInitialized
1:07:23handmade.h: Make it incumbent upon the game to set IsInitialized
1:07:23handmade.h: Make it incumbent upon the game to set IsInitialized
1:11:49gasto5 How on earth do you procedurally generate character movement?1
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1:11:49gasto5 How on earth do you procedurally generate character movement?1
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1:11:49gasto5 How on earth do you procedurally generate character movement?1
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1:13:23ttbjm Can you run cloc.exe again?
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1:13:23ttbjm Can you run cloc.exe again?
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1:13:23ttbjm Can you run cloc.exe again?
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1:14:19kruzaa Have you ever used Unity3D? If so, would you recommend it?
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1:14:19kruzaa Have you ever used Unity3D? If so, would you recommend it?
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1:14:19kruzaa Have you ever used Unity3D? If so, would you recommend it?
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1:14:24captainkraft What advice do you have for relatively new programmers who are trying to ditch the OOP mindset and move onto things like Data Oriented Design and Compression Oriented Design?
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1:14:24captainkraft What advice do you have for relatively new programmers who are trying to ditch the OOP mindset and move onto things like Data Oriented Design and Compression Oriented Design?
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1:14:24captainkraft What advice do you have for relatively new programmers who are trying to ditch the OOP mindset and move onto things like Data Oriented Design and Compression Oriented Design?