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4:46Brainstorming possible ways of loading large audio in chunks
4:46Brainstorming possible ways of loading large audio in chunks
4:46Brainstorming possible ways of loading large audio in chunks
9:10Chaining sounds together
9:10Chaining sounds together
9:10Chaining sounds together
12:56Programming the simple version that skips
12:56Programming the simple version that skips
12:56Programming the simple version that skips
15:24Aside on loading and prefetching
15:24Aside on loading and prefetching
15:24Aside on loading and prefetching
19:13Extending asset_sound_info to refer to a particular section of a file
19:13Extending asset_sound_info to refer to a particular section of a file
19:13Extending asset_sound_info to refer to a particular section of a file
23:25Aside on terseness of typedefs for basic types
23:25Aside on terseness of typedefs for basic types
23:25Aside on terseness of typedefs for basic types
36:40Seamless mixing
36:40Seamless mixing
36:40Seamless mixing
46:08Pulling sound code out into a separate file
46:08Pulling sound code out into a separate file
46:08Pulling sound code out into a separate file
51:54Abstracting the audio arena
51:54Abstracting the audio arena
51:54Abstracting the audio arena
56:24ikillteemo3 You should apply for a (twitch) sub button
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56:24ikillteemo3 You should apply for a (twitch) sub button
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56:24ikillteemo3 You should apply for a (twitch) sub button
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57:01thisisatticus What is your favorite genre of music and do you see it influencing the atmosphere of the final game?
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57:01thisisatticus What is your favorite genre of music and do you see it influencing the atmosphere of the final game?
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57:01thisisatticus What is your favorite genre of music and do you see it influencing the atmosphere of the final game?
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59:17chronaldragon I think I missed the day you added the music. Where is the track from? Will it be in the final game?
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59:17chronaldragon I think I missed the day you added the music. Where is the track from? Will it be in the final game?
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59:17chronaldragon I think I missed the day you added the music. Where is the track from? Will it be in the final game?
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1:00:08pragmascrypt What is the reason you use a temporal arena in the mixer instead of a normal arena?
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1:00:08pragmascrypt What is the reason you use a temporal arena in the mixer instead of a normal arena?
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1:00:08pragmascrypt What is the reason you use a temporal arena in the mixer instead of a normal arena?
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1:07:10ciastek3214 We've had some new blood asking about the absence of Java. Could you please help clean the chat by doing another Java rant?
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1:07:10ciastek3214 We've had some new blood asking about the absence of Java. Could you please help clean the chat by doing another Java rant?
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1:07:10ciastek3214 We've had some new blood asking about the absence of Java. Could you please help clean the chat by doing another Java rant?
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1:11:19fadgasket Are you now streaming long audio assets from disk?
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1:11:19fadgasket Are you now streaming long audio assets from disk?
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1:11:19fadgasket Are you now streaming long audio assets from disk?
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1:11:50miblo I think we need a fade-out when audio stops, rather than a dead stop, to avoid a loud click
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1:11:50miblo I think we need a fade-out when audio stops, rather than a dead stop, to avoid a loud click
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1:11:50miblo I think we need a fade-out when audio stops, rather than a dead stop, to avoid a loud click
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1:13:44kemosabe76 Once upon a time the number of hardware channels available on a soundcard was important. Do most games these days don't care because doing things in software is fast enough?
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1:13:44kemosabe76 Once upon a time the number of hardware channels available on a soundcard was important. Do most games these days don't care because doing things in software is fast enough?
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1:13:44kemosabe76 Once upon a time the number of hardware channels available on a soundcard was important. Do most games these days don't care because doing things in software is fast enough?
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1:19:12grumpygiant256 Would you ever need any kind of MP3/OGG support in Handmade Hero or is WAV OK for music here?
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1:19:12grumpygiant256 Would you ever need any kind of MP3/OGG support in Handmade Hero or is WAV OK for music here?
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1:19:12grumpygiant256 Would you ever need any kind of MP3/OGG support in Handmade Hero or is WAV OK for music here?
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1:23:04zafad Would a garbage collector help us with managing the sound buffer and chunks?
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1:23:04zafad Would a garbage collector help us with managing the sound buffer and chunks?
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1:23:04zafad Would a garbage collector help us with managing the sound buffer and chunks?