1:31:15starchypancakes Would thinking about asset allocation in terms of the maximum amount of pixels that can be displayed on screen at one time be worth it (for instance with your 16MB safety buffer). So you tailor the asset loading to load assets at a resolution proportional to the distance to the camera and operate under the assumption that only a fixed number of things can "physically" occupy the high-res space and so on for medium, low, etc.
🗪
1:31:15starchypancakes Would thinking about asset allocation in terms of the maximum amount of pixels that can be displayed on screen at one time be worth it (for instance with your 16MB safety buffer). So you tailor the asset loading to load assets at a resolution proportional to the distance to the camera and operate under the assumption that only a fixed number of things can "physically" occupy the high-res space and so on for medium, low, etc.
🗪