3:07Recap and set the stage for the day
                    
                        3:07Recap and set the stage for the day
                     
                    
                        3:07Recap and set the stage for the day
                     
                 
                
                    4:41Blackboard: UI Input Processing
                    
                        4:41Blackboard: UI Input Processing
                     
                    
                        4:41Blackboard: UI Input Processing
                     
                 
                
                    9:27handmade_debug.cpp: Explain how the code is structured for IMGUI
                    
                        9:27handmade_debug.cpp: Explain how the code is structured for IMGUI
                     
                    
                        9:27handmade_debug.cpp: Explain how the code is structured for IMGUI
                     
                 
                
                    12:35handmade_debug.h: Introduce *Hot, *InteractingWith and *NextHot debug_variables
                    
                        12:35handmade_debug.h: Introduce *Hot, *InteractingWith and *NextHot debug_variables
                     
                    
                        12:35handmade_debug.h: Introduce *Hot, *InteractingWith and *NextHot debug_variables
                     
                 
                
                    15:31handmade_debug.cpp: Introduce DEBUGInteract and build it up using those variables
                    
                        15:31handmade_debug.cpp: Introduce DEBUGInteract and build it up using those variables
                     
                    
                        15:31handmade_debug.cpp: Introduce DEBUGInteract and build it up using those variables
                     
                 
                
                    22:04Run the game and see what happens
                    
                        22:04Run the game and see what happens
                     
                    
                        22:04Run the game and see what happens
                     
                 
                
                    22:28handmade_debug.cpp: Determine whether the variable we're interacting with is Hot
                    
                        22:28handmade_debug.cpp: Determine whether the variable we're interacting with is Hot
                     
                    
                        22:28handmade_debug.cpp: Determine whether the variable we're interacting with is Hot
                     
                 
                
                    24:26handmade_debug.cpp: Introduce DEBUGBeginInteract and DEBUGEndInteract
                    
                        24:26handmade_debug.cpp: Introduce DEBUGBeginInteract and DEBUGEndInteract
                     
                    
                        24:26handmade_debug.cpp: Introduce DEBUGBeginInteract and DEBUGEndInteract
                     
                 
                
                    29:39handmade_debug.cpp: Implement the ability to modify the debug variables
                    
                        29:39handmade_debug.cpp: Implement the ability to modify the debug variables
                     
                    
                        29:39handmade_debug.cpp: Implement the ability to modify the debug variables
                     
                 
                
                    32:40Run the game and see our current progress
                    
                        32:40Run the game and see our current progress
                     
                    
                        32:40Run the game and see our current progress
                     
                 
                
                    32:54handmade_debug.cpp: Reimplement the ability to expand / collapse the tree menu
                    
                        32:54handmade_debug.cpp: Reimplement the ability to expand / collapse the tree menu
                     
                    
                        32:54handmade_debug.cpp: Reimplement the ability to expand / collapse the tree menu
                     
                 
                
                    34:38Run the game and note an interesting situation regarding the interaction
                    
                        34:38Run the game and note an interesting situation regarding the interaction
                     
                    
                        34:38Run the game and note an interesting situation regarding the interaction
                     
                 
                
                    36:20handmade_debug.h: Introduce debug_interaction
                    
                        36:20handmade_debug.h: Introduce debug_interaction
                     
                    
                        36:20handmade_debug.h: Introduce debug_interaction
                     
                 
                
                    38:01handmade_debug.cpp: Test the interaction state in order to determine which type of interaction to perform
                    
                        38:01handmade_debug.cpp: Test the interaction state in order to determine which type of interaction to perform
                     
                    
                        38:01handmade_debug.cpp: Test the interaction state in order to determine which type of interaction to perform
                     
                 
                
                
                    41:43handmade_debug.cpp: Perform different interactions depending on the DebugVariableType
                    
                        41:43handmade_debug.cpp: Perform different interactions depending on the DebugVariableType
                     
                    
                        41:43handmade_debug.cpp: Perform different interactions depending on the DebugVariableType
                     
                 
                
                    45:20Run the game and check out our new ability
                    
                        45:20Run the game and check out our new ability
                     
                    
                        45:20Run the game and check out our new ability
                     
                 
                
                    45:42handmade_debug.cpp: Check that we have a variable and rerun the game
                    
                        45:42handmade_debug.cpp: Check that we have a variable and rerun the game
                     
                    
                        45:42handmade_debug.cpp: Check that we have a variable and rerun the game
                     
                 
                
                    46:13handmade_debug.h: Add NOP to debug_interaction
                    
                        46:13handmade_debug.h: Add NOP to debug_interaction
                     
                    
                        46:13handmade_debug.h: Add NOP to debug_interaction
                     
                 
                
                    47:31Run the game and try out this new NOP interaction type
                    
                        47:31Run the game and try out this new NOP interaction type
                     
                    
                        47:31Run the game and try out this new NOP interaction type
                     
                 
                
                    47:56handmade_debug.h: Introduce debug_variable_hierarchy
                    
                        47:56handmade_debug.h: Introduce debug_variable_hierarchy
                     
                    
                        47:56handmade_debug.h: Introduce debug_variable_hierarchy
                     
                 
                
                    51:35handmade_debug.cpp: Setup the hierarchy
                    
                        51:35handmade_debug.cpp: Setup the hierarchy
                     
                    
                        51:35handmade_debug.cpp: Setup the hierarchy
                     
                 
                
                    54:25Debugger: Step in to DEBUGDrawMainMenu to find where everybody went
                    
                        54:25Debugger: Step in to DEBUGDrawMainMenu to find where everybody went
                     
                    
                        54:25Debugger: Step in to DEBUGDrawMainMenu to find where everybody went
                     
                 
                
                    55:33handmade_debug.cpp: Flip the order of the values passed to DebugState->Hierarchy.UIP
                    
                        55:33handmade_debug.cpp: Flip the order of the values passed to DebugState->Hierarchy.UIP
                     
                    
                        55:33handmade_debug.cpp: Flip the order of the values passed to DebugState->Hierarchy.UIP
                     
                 
                
                    55:52Run the game and find that it's all working
                    
                        55:52Run the game and find that it's all working
                     
                    
                        55:52Run the game and find that it's all working
                     
                 
                
                
                    57:06@ijustwantfood Once you finish making the game, you you do a live playthrough?
🗪
 
                    
                        57:06@ijustwantfood Once you finish making the game, you you do a live playthrough?
🗪
 
                     
                    
                        57:06@ijustwantfood Once you finish making the game, you you do a live playthrough?
🗪
 
                     
                 
                
                    58:57@TheSizik We're getting close to 200 episodes; how long do you think until you start on the game proper?
🗪
 
                    
                        58:57@TheSizik We're getting close to 200 episodes; how long do you think until you start on the game proper?
🗪
 
                     
                    
                        58:57@TheSizik We're getting close to 200 episodes; how long do you think until you start on the game proper?
🗪
 
                     
                 
                
                    1:02:38@cubercaleb Does this mean a proper RNG is around the corner?
🗪
 
                    
                        1:02:38@cubercaleb Does this mean a proper RNG is around the corner?
🗪
 
                     
                    
                        1:02:38@cubercaleb Does this mean a proper RNG is around the corner?
🗪
 
                     
                 
                
                    1:04:57@Lkey144 Did you already cover the Minkowski difference on stream?
🗪
 
                    
                        1:04:57@Lkey144 Did you already cover the Minkowski difference on stream?
🗪
 
                     
                    
                        1:04:57@Lkey144 Did you already cover the Minkowski difference on stream?
🗪
 
                     
                 
                
                    1:06:06@RC1290 Could you explain the difference between how IMGUI is often implemented, and how you think it should work again? It went a bit fast for me
🗪
 
                    
                        1:06:06@RC1290 Could you explain the difference between how IMGUI is often implemented, and how you think it should work again? It went a bit fast for me
🗪
 
                     
                    
                        1:06:06@RC1290 Could you explain the difference between how IMGUI is often implemented, and how you think it should work again? It went a bit fast for me
🗪
 
                     
                 
                
                    1:07:53@Sabre173 Would you ever consider doing a 24-hour stream that was create X app or game from start to finish in one stream?
🗪
 
                    
                        1:07:53@Sabre173 Would you ever consider doing a 24-hour stream that was create X app or game from start to finish in one stream?
🗪
 
                     
                    
                        1:07:53@Sabre173 Would you ever consider doing a 24-hour stream that was create X app or game from start to finish in one stream?
🗪