1:13:48elxenoaizd I was implementing Shadow mapping in OpenGL. It seems that there's a lot of issues and artifacts: Shadow Acne, Peter Panning etc., and to work around those you end up with something more complex and expensive. I kind of find it hard to believe that games with decent graphics use this technique. Do you know of any other good way to implement shadows, or do we just have to work around its limitations?
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1:13:48elxenoaizd I was implementing Shadow mapping in OpenGL. It seems that there's a lot of issues and artifacts: Shadow Acne, Peter Panning etc., and to work around those you end up with something more complex and expensive. I kind of find it hard to believe that games with decent graphics use this technique. Do you know of any other good way to implement shadows, or do we just have to work around its limitations?
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