Moving the Renderer into a Third Tier
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0:29Recap and set the stage for the day
0:29Recap and set the stage for the day
0:29Recap and set the stage for the day
2:29handmade_platform.h: Replace game_offscreen_buffer with game_render_commands
2:29handmade_platform.h: Replace game_offscreen_buffer with game_render_commands
2:29handmade_platform.h: Replace game_offscreen_buffer with game_render_commands
12:36handmade_platform.h: Introduce InitializeRenderCommands
12:36handmade_platform.h: Introduce InitializeRenderCommands
12:36handmade_platform.h: Introduce InitializeRenderCommands
13:20handmade_platform.h: Point out that the #inline part of game_render_commands won't work, before turning it into a #define
13:20handmade_platform.h: Point out that the #inline part of game_render_commands won't work, before turning it into a #define
13:20handmade_platform.h: Point out that the #inline part of game_render_commands won't work, before turning it into a #define
17:44win32_handmade.cpp: Pass RenderCommands to everything that needs it
17:44win32_handmade.cpp: Pass RenderCommands to everything that needs it
17:44win32_handmade.cpp: Pass RenderCommands to everything that needs it
21:19Note that this is where the three-tiered architecture emerges
21:19Note that this is where the three-tiered architecture emerges
21:19Note that this is where the three-tiered architecture emerges
22:34win32_handmade.cpp: Conditionally display the software renderer via hardware or a StretchBlt
22:34win32_handmade.cpp: Conditionally display the software renderer via hardware or a StretchBlt
22:34win32_handmade.cpp: Conditionally display the software renderer via hardware or a StretchBlt
24:57handmade_opengl.cpp: Introduce DisplayBitmapViaOpenGL
24:57handmade_opengl.cpp: Introduce DisplayBitmapViaOpenGL
24:57handmade_opengl.cpp: Introduce DisplayBitmapViaOpenGL
39:35Blackboard: The three-tiered architecture
39:35Blackboard: The three-tiered architecture
39:35Blackboard: The three-tiered architecture
40:40"I didn't fall asleep yet, so that's good"α
40:40"I didn't fall asleep yet, so that's good"α
40:40"I didn't fall asleep yet, so that's good"α
40:47handmade_render_group.cpp Work through the compile errors
40:47handmade_render_group.cpp Work through the compile errors
40:47handmade_render_group.cpp Work through the compile errors
58:19"These ground chunks have been nothing but annoying the entire time..."β
58:19"These ground chunks have been nothing but annoying the entire time..."β
58:19"These ground chunks have been nothing but annoying the entire time..."β
1:00:54handmade.cpp: Continue cleaning up the compile errors
1:00:54handmade.cpp: Continue cleaning up the compile errors
1:00:54handmade.cpp: Continue cleaning up the compile errors
1:12:26Q&A
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1:12:26Q&A
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1:12:26Q&A
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1:13:10mmozeiko So no more hot code reloading for renderer code?
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1:13:10mmozeiko So no more hot code reloading for renderer code?
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1:13:10mmozeiko So no more hot code reloading for renderer code?
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1:14:02kknewkles Did you see the Handmade Quake? Can you confirm whether it's of Handmade quality?
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1:14:02kknewkles Did you see the Handmade Quake? Can you confirm whether it's of Handmade quality?
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1:14:02kknewkles Did you see the Handmade Quake? Can you confirm whether it's of Handmade quality?
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1:14:18cubercaleb Casey, you seem to have a grudge for the ground chunks. Do you really hate them that much?
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1:14:18cubercaleb Casey, you seem to have a grudge for the ground chunks. Do you really hate them that much?
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1:14:18cubercaleb Casey, you seem to have a grudge for the ground chunks. Do you really hate them that much?
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1:15:47GunnGames Less of a question but more of a thanks for doing this. You've inspired me to pick up C and C++ again after quite a long break, so thanks
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1:15:47GunnGames Less of a question but more of a thanks for doing this. You've inspired me to pick up C and C++ again after quite a long break, so thanks
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1:15:47GunnGames Less of a question but more of a thanks for doing this. You've inspired me to pick up C and C++ again after quite a long break, so thanks
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1:15:56Longboolean What was your original goal with the ground chunks and how has that changed? Also if you remove them what will you replace them with?
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1:15:56Longboolean What was your original goal with the ground chunks and how has that changed? Also if you remove them what will you replace them with?
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1:15:56Longboolean What was your original goal with the ground chunks and how has that changed? Also if you remove them what will you replace them with?
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1:17:17ChronalDragon You may want to include a note in today's zip file about how it won't compile
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1:17:17ChronalDragon You may want to include a note in today's zip file about how it won't compile
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1:17:17ChronalDragon You may want to include a note in today's zip file about how it won't compile
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1:17:23build.bat: Leave a note from The Management
1:17:23build.bat: Leave a note from The Management
1:17:23build.bat: Leave a note from The Management
1:18:15slay3rk Why are you wearing earbuds? Are you listening to something?
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1:18:15slay3rk Why are you wearing earbuds? Are you listening to something?
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1:18:15slay3rk Why are you wearing earbuds? Are you listening to something?
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1:18:28kknewkles Would you at some point compile a list of "stuff programmers should know"? I'd like some beginner level pointers like "these are algorithms / algorithm types you should know", sorting being one type and such
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1:18:28kknewkles Would you at some point compile a list of "stuff programmers should know"? I'd like some beginner level pointers like "these are algorithms / algorithm types you should know", sorting being one type and such
🗪
1:18:28kknewkles Would you at some point compile a list of "stuff programmers should know"? I'd like some beginner level pointers like "these are algorithms / algorithm types you should know", sorting being one type and such
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1:19:51Wrap it up
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1:19:51Wrap it up
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1:19:51Wrap it up
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