1:08:02qwoodmansee I am currently working on a 3D OpenGL project and implementing collision detection. I've been introduced to the idea of changing my vector space so my character is a perfect unit sphere (which should make collision detection easier). Do you have any opinion on this approach?
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1:08:02qwoodmansee I am currently working on a 3D OpenGL project and implementing collision detection. I've been introduced to the idea of changing my vector space so my character is a perfect unit sphere (which should make collision detection easier). Do you have any opinion on this approach?
🗪