1:48:43filiadelski Q: In my engine I have 3D models that contain a buffer of uint8 which is cast to a struct which contains OpenGL handles for the model. My instinct is to hide the OpenGL stuff from the game engine itself - is this a good idea or should I just give in to the OpenGL overlords and put #include <GL/gl.h> in my game code? Maybe I'm just being dogmatic
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1:48:43filiadelski Q: In my engine I have 3D models that contain a buffer of uint8 which is cast to a struct which contains OpenGL handles for the model. My instinct is to hide the OpenGL stuff from the game engine itself - is this a good idea or should I just give in to the OpenGL overlords and put #include <GL/gl.h> in my game code? Maybe I'm just being dogmatic
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