2:02:01enyo_enev Q: Since you only use cubes, depending on the height of the light you may know exactly where to cast since there can be, say, only 4x4 square over you at a certain height? I think it could work even if the light is placed as a "wall" the generated table based on height would be flipped towards the normal?
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2:02:01enyo_enev Q: Since you only use cubes, depending on the height of the light you may know exactly where to cast since there can be, say, only 4x4 square over you at a certain height? I think it could work even if the light is placed as a "wall" the generated table based on height would be flipped towards the normal?
🗪