1:52:02joshuadolman Q: Is there a particular reason why the sim region and / or lighting region are based on "world space" rather than connected rooms? I know that's how it was originally put together but are there any benefits / disadvantages either way? Also, if you place the lighting boundary right before a lamp and then move so it enters the light region, doesn't it kind of pop-in a little? (It's more of a fade but hopefully you know what I mean, entering the big square room does what I mean with the lamps at the top)
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1:52:02joshuadolman Q: Is there a particular reason why the sim region and / or lighting region are based on "world space" rather than connected rooms? I know that's how it was originally put together but are there any benefits / disadvantages either way? Also, if you place the lighting boundary right before a lamp and then move so it enters the light region, doesn't it kind of pop-in a little? (It's more of a fade but hopefully you know what I mean, entering the big square room does what I mean with the lamps at the top)
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