1:42:28iantjac Q: When you are making a PNG reader, I assume you want game textures to be in PNG format. For my projects I create uncompressed image data, and then archive all of them with some compressor. Is my approach a bad one? (I ask because you have decided to use PNGs)
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1:42:28iantjac Q: When you are making a PNG reader, I assume you want game textures to be in PNG format. For my projects I create uncompressed image data, and then archive all of them with some compressor. Is my approach a bad one? (I ask because you have decided to use PNGs)
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