1:47:01Brian Q: In an earlier episode of
Handmade Hero (around day 160), you answered a question regarding your plan on splitting
Handmade Hero into two parts – first, writing the engine; second, writing the game – and there was a clear divide. Do you still see you moving towards that goal, or do you feel it is better, when you move to game code, to still work on the engine to add features?
🗪
1:47:01Brian Q: In an earlier episode of
Handmade Hero (around day 160), you answered a question regarding your plan on splitting
Handmade Hero into two parts – first, writing the engine; second, writing the game – and there was a clear divide. Do you still see you moving towards that goal, or do you feel it is better, when you move to game code, to still work on the engine to add features?
🗪
1:47:01Brian Q: In an earlier episode of
Handmade Hero (around day 160), you answered a question regarding your plan on splitting
Handmade Hero into two parts – first, writing the engine; second, writing the game – and there was a clear divide. Do you still see you moving towards that goal, or do you feel it is better, when you move to game code, to still work on the engine to add features?
🗪