2:05:38zrizi Q: But when client updates using server's incoming updates, assuming client simulates locally, it can create discontinuation if simulation diverged. Maybe in
Handmade Hero it cannot diverge that much, though
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2:05:38zrizi Q: But when client updates using server's incoming updates, assuming client simulates locally, it can create discontinuation if simulation diverged. Maybe in
Handmade Hero it cannot diverge that much, though
🗪