35:38Enable GetCurrentQuads() to handle large textures, adding a stretchy renderer_texture *QuadTextures buffer to game_render_commands, introducing IsSpecialTexture() and stubbing out GetSpecialTextureHandleFor()
35:38Enable GetCurrentQuads() to handle large textures, adding a stretchy renderer_texture *QuadTextures buffer to game_render_commands, introducing IsSpecialTexture() and stubbing out GetSpecialTextureHandleFor()