1:56:03vateferfout Q: In the OpenGLAllocateTexture(), in the non-special texture case, you're calling the GetTextureIndexFrom() to mask off the special texture bit, but at this point you know that this bit isn't set, or am I reading this incorrectly?
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1:56:03vateferfout Q: In the OpenGLAllocateTexture(), in the non-special texture case, you're calling the GetTextureIndexFrom() to mask off the special texture bit, but at this point you know that this bit isn't set, or am I reading this incorrectly?
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