2:27:46zrizi Q: Regarding keeping audio and video synced. When you did the audio system you were very strict about playing without losing 1 frame. That was before we moved to OpenGL. Now there's a latency between when we're issuing a frame until it is actually rendered (CPU / GPU latency). How are we going to keep them in sync? I guess for
Handmade Hero it's not a huge deal, but I'm curious to hear your opinion on how to keep them in sync in case I need to do character lip-sync animations
🗪
2:27:46zrizi Q: Regarding keeping audio and video synced. When you did the audio system you were very strict about playing without losing 1 frame. That was before we moved to OpenGL. Now there's a latency between when we're issuing a frame until it is actually rendered (CPU / GPU latency). How are we going to keep them in sync? I guess for
Handmade Hero it's not a huge deal, but I'm curious to hear your opinion on how to keep them in sync in case I need to do character lip-sync animations
🗪