Placing Multiple Entities at a Time
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0:00Recap and set the stage for the first day in the new office, only possible today thanks to Jon and Anna
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0:00Recap and set the stage for the first day in the new office, only possible today thanks to Jon and Anna
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0:00Recap and set the stage for the first day in the new office, only possible today thanks to Jon and Anna
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4:00Show our proportional derivative controlled camera behaviour
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4:00Show our proportional derivative controlled camera behaviour
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4:00Show our proportional derivative controlled camera behaviour
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6:17Plan to clean out the camera wobble in Z, cap the speed at which the camera considers changes and re-enable the debug camera
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6:17Plan to clean out the camera wobble in Z, cap the speed at which the camera considers changes and re-enable the debug camera
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6:17Plan to clean out the camera wobble in Z, cap the speed at which the camera considers changes and re-enable the debug camera
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10:01Hit the InvalidCodePath in BeginWorldChange()
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10:01Hit the InvalidCodePath in BeginWorldChange()
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10:01Hit the InvalidCodePath in BeginWorldChange()
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11:21Restart to get the correct font size in 4coder, and reset the timer
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11:21Restart to get the correct font size in 4coder, and reset the timer
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11:21Restart to get the correct font size in 4coder, and reset the timer
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14:46Increase the MaxEntityCount and MaxBrainCount in BeginWorldChange()
14:46Increase the MaxEntityCount and MaxBrainCount in BeginWorldChange()
14:46Increase the MaxEntityCount and MaxBrainCount in BeginWorldChange()
15:59Consider introducing a special camera for NPC interactions
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15:59Consider introducing a special camera for NPC interactions
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15:59Consider introducing a special camera for NPC interactions
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16:38Special camera
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16:38Special camera
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16:38Special camera
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22:40Enable UpdateCameraForEntityMovement() to handle special camera regions inside rooms more specifically
22:40Enable UpdateCameraForEntityMovement() to handle special camera regions inside rooms more specifically
22:40Enable UpdateCameraForEntityMovement() to handle special camera regions inside rooms more specifically
24:49Change UpdateCameraForEntityMovement() to offset special cameras relative to the enclosure, rather than the simulation centre
24:49Change UpdateCameraForEntityMovement() to offset special cameras relative to the enclosure, rather than the simulation centre
24:49Change UpdateCameraForEntityMovement() to offset special cameras relative to the enclosure, rather than the simulation centre
28:52Special camera triggers
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28:52Special camera triggers
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28:52Special camera triggers
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32:27Set up to enable GenerateRoom() to query entity placement, introducing gen_room_grid
32:27Set up to enable GenerateRoom() to query entity placement, introducing gen_room_grid
32:27Set up to enable GenerateRoom() to query entity placement, introducing gen_room_grid
54:34Introduce gen_entity_group for GenerateRoom() to place and tag grouped entities
54:34Introduce gen_entity_group for GenerateRoom() to place and tag grouped entities
54:34Introduce gen_entity_group for GenerateRoom() to place and tag grouped entities
1:04:56Grouping entities, introducing AddEntityGroup() and a version of PlaceEntity() that chains entities onto a group
1:04:56Grouping entities, introducing AddEntityGroup() and a version of PlaceEntity() that chains entities onto a group
1:04:56Grouping entities, introducing AddEntityGroup() and a version of PlaceEntity() that chains entities onto a group
1:21:19Introduce FindPlaceToPutEntityGroup()
1:21:19Introduce FindPlaceToPutEntityGroup()
1:21:19Introduce FindPlaceToPutEntityGroup()
1:27:04Find that we placed our entities correctly
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1:27:04Find that we placed our entities correctly
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1:27:04Find that we placed our entities correctly
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1:27:23Plausible placement of entity group members
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1:27:23Plausible placement of entity group members
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1:27:23Plausible placement of entity group members
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1:28:20Remove P from gen_room_tile_query
1:28:20Remove P from gen_room_tile_query
1:28:20Remove P from gen_room_tile_query
1:30:51Dual-entity and special camera placement
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1:30:51Dual-entity and special camera placement
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1:30:51Dual-entity and special camera placement
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1:32:01Introduce RecursiveOpenTileSearch() to place an entire entity group
1:32:01Introduce RecursiveOpenTileSearch() to place an entire entity group
1:32:01Introduce RecursiveOpenTileSearch() to place an entire entity group
1:52:25Introduce a version of + for gen_v3
1:52:25Introduce a version of + for gen_v3
1:52:25Introduce a version of + for gen_v3
1:53:27Find that the game works
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1:53:27Find that the game works
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1:53:27Find that the game works
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1:54:13Try making PlaceOrphan() place a cat to the south of each orphan, to test our entity grouping
1:54:13Try making PlaceOrphan() place a cat to the south of each orphan, to test our entity grouping
1:54:13Try making PlaceOrphan() place a cat to the south of each orphan, to test our entity grouping
1:58:52Fix RecursiveOpenTileSearch() to set Tile->Open to true if it couldn't place an entity
1:58:52Fix RecursiveOpenTileSearch() to set Tile->Open to true if it couldn't place an entity
1:58:52Fix RecursiveOpenTileSearch() to set Tile->Open to true if it couldn't place an entity
2:00:29Find cats positioned to the south of orphans
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2:00:29Find cats positioned to the south of orphans
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2:00:29Find cats positioned to the south of orphans
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2:00:42Try making PlaceOrphan() place a cat to the north of each orphan
2:00:42Try making PlaceOrphan() place a cat to the north of each orphan
2:00:42Try making PlaceOrphan() place a cat to the north of each orphan
2:00:56Find cats positioned to the north of orphans
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2:00:56Find cats positioned to the north of orphans
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2:00:56Find cats positioned to the north of orphans
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2:01:11Q&A
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2:01:11Q&A
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2:01:11Q&A
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2:02:39thebirkisreal Q: Haven't done much on dumpview lately as it's pending a rewrite in Odin. But I did just get to use dumpview for the first time today. Here is some usage code.1 And for those asking this is not Jai, it's Odin
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2:02:39thebirkisreal Q: Haven't done much on dumpview lately as it's pending a rewrite in Odin. But I did just get to use dumpview for the first time today. Here is some usage code.1 And for those asking this is not Jai, it's Odin
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2:02:39thebirkisreal Q: Haven't done much on dumpview lately as it's pending a rewrite in Odin. But I did just get to use dumpview for the first time today. Here is some usage code.1 And for those asking this is not Jai, it's Odin
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2:02:53davechat Q: Could you make an elevator in the game?
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2:02:53davechat Q: Could you make an elevator in the game?
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2:02:53davechat Q: Could you make an elevator in the game?
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2:03:24iwrestledabeer Q: Hey Casey! Off-topic: Is it beneficial performance-wise to use switch statements instead of if-else blocks? As far as I could understand from disassembly, using switch statement allows to compute where to jump to directly, without invoking the cmp instruction for each case. Is that correct?
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2:03:24iwrestledabeer Q: Hey Casey! Off-topic: Is it beneficial performance-wise to use switch statements instead of if-else blocks? As far as I could understand from disassembly, using switch statement allows to compute where to jump to directly, without invoking the cmp instruction for each case. Is that correct?
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2:03:24iwrestledabeer Q: Hey Casey! Off-topic: Is it beneficial performance-wise to use switch statements instead of if-else blocks? As far as I could understand from disassembly, using switch statement allows to compute where to jump to directly, without invoking the cmp instruction for each case. Is that correct?
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2:05:00genericfeller Off-topic, but I watched your 30 Million Lines of Code,2 and was wondering whether you think that Intel and other hardware manufacturers would be more likely to adopt an ISA as a response to consumer-unfriendly policies from Microsoft (if they're scared of consumer PC markets collapsing)?
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2:05:00genericfeller Off-topic, but I watched your 30 Million Lines of Code,2 and was wondering whether you think that Intel and other hardware manufacturers would be more likely to adopt an ISA as a response to consumer-unfriendly policies from Microsoft (if they're scared of consumer PC markets collapsing)?
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2:05:00genericfeller Off-topic, but I watched your 30 Million Lines of Code,2 and was wondering whether you think that Intel and other hardware manufacturers would be more likely to adopt an ISA as a response to consumer-unfriendly policies from Microsoft (if they're scared of consumer PC markets collapsing)?
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2:08:30wheeel Q: Are all rooms going to be procedurally generated or are they gonna be hand-cranked and then just populated with certain entities procedurally?
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2:08:30wheeel Q: Are all rooms going to be procedurally generated or are they gonna be hand-cranked and then just populated with certain entities procedurally?
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2:08:30wheeel Q: Are all rooms going to be procedurally generated or are they gonna be hand-cranked and then just populated with certain entities procedurally?
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2:08:34gaius_is_best_colossus Q: Have you played any of the Souls games? What do you think of them? (I don't know if I asked this question before)
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2:08:34gaius_is_best_colossus Q: Have you played any of the Souls games? What do you think of them? (I don't know if I asked this question before)
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2:08:34gaius_is_best_colossus Q: Have you played any of the Souls games? What do you think of them? (I don't know if I asked this question before)
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2:08:50thecrypticmind Is the game going to contain both 2D and 3D assets? Or are the cubes only for testing purposes?
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2:08:50thecrypticmind Is the game going to contain both 2D and 3D assets? Or are the cubes only for testing purposes?
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2:08:50thecrypticmind Is the game going to contain both 2D and 3D assets? Or are the cubes only for testing purposes?
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2:09:24pythno Q: Regarding Intel shipping their own "platform that just runs": How would that look? Would there be a minimalistic OS boot up once you power on the machine? Sorry, if this is obvious but I don't quite get it
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2:09:24pythno Q: Regarding Intel shipping their own "platform that just runs": How would that look? Would there be a minimalistic OS boot up once you power on the machine? Sorry, if this is obvious but I don't quite get it
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2:09:24pythno Q: Regarding Intel shipping their own "platform that just runs": How would that look? Would there be a minimalistic OS boot up once you power on the machine? Sorry, if this is obvious but I don't quite get it
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2:12:38thegeekpirate Q: Favourite cheese?
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2:12:38thegeekpirate Q: Favourite cheese?
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2:12:38thegeekpirate Q: Favourite cheese?
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2:13:06aidsjorb Q: Any more office moving drama / insanity to share? Has the reason for the move been talked about?
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2:13:06aidsjorb Q: Any more office moving drama / insanity to share? Has the reason for the move been talked about?
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2:13:06aidsjorb Q: Any more office moving drama / insanity to share? Has the reason for the move been talked about?
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2:13:48Wrap it up
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2:13:48Wrap it up
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2:13:48Wrap it up
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