Fixing the Remaining GitHub Issues
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0:00Recap and set the stage for the bonus stream
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0:00Recap and set the stage for the bonus stream
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0:00Recap and set the stage for the bonus stream
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1:58Close "Segfault in handmade_brain.cpp:277" issue1
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1:58Close "Segfault in handmade_brain.cpp:277" issue1
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1:58Close "Segfault in handmade_brain.cpp:277" issue1
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3:40Addressing the "Trouble with NVIDIA Optimus" issue,2 with a few words on power efficiency
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3:40Addressing the "Trouble with NVIDIA Optimus" issue,2 with a few words on power efficiency
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3:40Addressing the "Trouble with NVIDIA Optimus" issue,2 with a few words on power efficiency
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12:03Check out win32_handmade.exe in Dependencies
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12:03Check out win32_handmade.exe in Dependencies
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12:03Check out win32_handmade.exe in Dependencies
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13:57Check out the export table of win32_handmade_opengl.dll in Dependencies
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13:57Check out the export table of win32_handmade_opengl.dll in Dependencies
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13:57Check out the export table of win32_handmade_opengl.dll in Dependencies
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15:59Export the NvOptimusEnablement and AmdPowerXpressRequestHighPerformance symbols
15:59Export the NvOptimusEnablement and AmdPowerXpressRequestHighPerformance symbols
15:59Export the NvOptimusEnablement and AmdPowerXpressRequestHighPerformance symbols
16:58Check out the new export table of win32_handmade.exe in Dependencies
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16:58Check out the new export table of win32_handmade.exe in Dependencies
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16:58Check out the new export table of win32_handmade.exe in Dependencies
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18:17Close that issue3
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18:17Close that issue3
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18:17Close that issue3
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19:14Addressing the "Linux updates" issue4
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19:14Addressing the "Linux updates" issue4
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19:14Addressing the "Linux updates" issue4
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19:59Rename various struct members so they don't clash with system definitions of Linux
19:59Rename various struct members so they don't clash with system definitions of Linux
19:59Rename various struct members so they don't clash with system definitions of Linux
21:31Understanding Linux's mmap() in contrast to Windows' VirtualFree()5
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21:31Understanding Linux's mmap() in contrast to Windows' VirtualFree()5
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21:31Understanding Linux's mmap() in contrast to Windows' VirtualFree()5
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26:02Delete the file io function pointers from platform_api and remove Win32ResizeDIBSection()
26:02Delete the file io function pointers from platform_api and remove Win32ResizeDIBSection()
26:02Delete the file io function pointers from platform_api and remove Win32ResizeDIBSection()
33:11Try to run the game, crash in OpenGLEndFrame() and investigate why
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33:11Try to run the game, crash in OpenGLEndFrame() and investigate why
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33:11Try to run the game, crash in OpenGLEndFrame() and investigate why
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34:59Temporarily disable the window-moving case in Win32MainWindowCallback()
34:59Temporarily disable the window-moving case in Win32MainWindowCallback()
34:59Temporarily disable the window-moving case in Win32MainWindowCallback()
35:18Find that the game runs, but cannot be resized
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35:18Find that the game runs, but cannot be resized
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35:18Find that the game runs, but cannot be resized
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35:36Investigate why we cannot resize our window6
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35:36Investigate why we cannot resize our window6
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35:36Investigate why we cannot resize our window6
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37:32Find that we can resize after all, but that our cursor remains as the regular pointer
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37:32Find that we can resize after all, but that our cursor remains as the regular pointer
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37:32Find that we can resize after all, but that our cursor remains as the regular pointer
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38:31Make Win32MainWindowCallback() use the "resize" cursor
38:31Make Win32MainWindowCallback() use the "resize" cursor
38:31Make Win32MainWindowCallback() use the "resize" cursor
39:05Find that we now get the resizing cursor7
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39:05Find that we now get the resizing cursor7
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39:05Find that we now get the resizing cursor7
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41:49Enable aspect-ratio preserving resize in Win32MainWindowCallback()
41:49Enable aspect-ratio preserving resize in Win32MainWindowCallback()
41:49Enable aspect-ratio preserving resize in Win32MainWindowCallback()
43:42Find that our aspect-ratio preserving resize works fine
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43:42Find that our aspect-ratio preserving resize works fine
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43:42Find that our aspect-ratio preserving resize works fine
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44:07Replace win32_window_dimension with a v2u, and delete win32_offscreen_buffer
44:07Replace win32_window_dimension with a v2u, and delete win32_offscreen_buffer
44:07Replace win32_window_dimension with a v2u, and delete win32_offscreen_buffer
45:23Ensure that platform_memory_block contains a Size
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45:23Ensure that platform_memory_block contains a Size
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45:23Ensure that platform_memory_block contains a Size
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47:04Close that issue8
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47:04Close that issue8
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47:04Close that issue8
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48:05Addressing the "Window fullscreen bug" issue9
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48:05Addressing the "Window fullscreen bug" issue9
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48:05Addressing the "Window fullscreen bug" issue9
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48:23Try out window movement keys to find that "minimise" breaks CreatFramebuffer()
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48:23Try out window movement keys to find that "minimise" breaks CreatFramebuffer()
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48:23Try out window movement keys to find that "minimise" breaks CreatFramebuffer()
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49:53Try unsuccessfully to reproduce the bug from the issue10
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49:53Try unsuccessfully to reproduce the bug from the issue10
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49:53Try unsuccessfully to reproduce the bug from the issue10
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51:05Check out our window management code
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51:05Check out our window management code
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51:05Check out our window management code
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53:44Enable Win32MainWindowCallback() to handle resizing to encompass the entire screen
53:44Enable Win32MainWindowCallback() to handle resizing to encompass the entire screen
53:44Enable Win32MainWindowCallback() to handle resizing to encompass the entire screen
59:38Find that fullscreening does not work
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59:38Find that fullscreening does not work
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59:38Find that fullscreening does not work
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1:00:22Step in to Win32MainWindowCallback() in the BecomingFullscreen case11
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1:00:22Step in to Win32MainWindowCallback() in the BecomingFullscreen case11
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1:00:22Step in to Win32MainWindowCallback() in the BecomingFullscreen case11
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1:03:23Make ToggleFullscreen() disable WS_OVERLAPPEDWINDOW in the window's style
1:03:23Make ToggleFullscreen() disable WS_OVERLAPPEDWINDOW in the window's style
1:03:23Make ToggleFullscreen() disable WS_OVERLAPPEDWINDOW in the window's style
1:06:46Try to snoop our window messages in Spy++
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1:06:46Try to snoop our window messages in Spy++
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1:06:46Try to snoop our window messages in Spy++
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1:08:56Add Spy++ 64-bit to MSVC12
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1:08:56Add Spy++ 64-bit to MSVC12
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1:08:56Add Spy++ 64-bit to MSVC12
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1:10:07Snoop our window messages in Spy++
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1:10:07Snoop our window messages in Spy++
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1:10:07Snoop our window messages in Spy++
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1:14:36Enable Win32MainWindowCallback() handle WM_WINDOWPOSCHANGED messages
1:14:36Enable Win32MainWindowCallback() handle WM_WINDOWPOSCHANGED messages
1:14:36Enable Win32MainWindowCallback() handle WM_WINDOWPOSCHANGED messages
1:16:42Find that our window management works better
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1:16:42Find that our window management works better
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1:16:42Find that our window management works better
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1:17:24Prevent ToggleFullscreen() from disabling WS_OVERLAPPEDWINDOW in the window's style
1:17:24Prevent ToggleFullscreen() from disabling WS_OVERLAPPEDWINDOW in the window's style
1:17:24Prevent ToggleFullscreen() from disabling WS_OVERLAPPEDWINDOW in the window's style
1:17:51Find that the window management magically works
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1:17:51Find that the window management magically works
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1:17:51Find that the window management magically works
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1:20:14Prepare to close that issue13
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1:20:14Prepare to close that issue13
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1:20:14Prepare to close that issue13
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1:21:30Investigate why our window width and height are getting zeroed out
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1:21:30Investigate why our window width and height are getting zeroed out
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1:21:30Investigate why our window width and height are getting zeroed out
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1:25:05Make BeginUIFrame() only use the DrawRegion, renaming WindowWidth and WindowHeight in game_render_commands to OSWindowWidth and OSWindowHeight
1:25:05Make BeginUIFrame() only use the DrawRegion, renaming WindowWidth and WindowHeight in game_render_commands to OSWindowWidth and OSWindowHeight
1:25:05Make BeginUIFrame() only use the DrawRegion, renaming WindowWidth and WindowHeight in game_render_commands to OSWindowWidth and OSWindowHeight
1:29:53Find that our UI is now correctly aligned
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1:29:53Find that our UI is now correctly aligned
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1:29:53Find that our UI is now correctly aligned
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1:30:20Trigger our "minimise" bug to find that we are rendering directly to the window resolution requested of us
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1:30:20Trigger our "minimise" bug to find that we are rendering directly to the window resolution requested of us
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1:30:20Trigger our "minimise" bug to find that we are rendering directly to the window resolution requested of us
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1:32:55Make BeginUIFrame() and OpenGLBeginFrame() use the renderer's width and height, renaming DrawRegion in game_render_commands to OSDrawRegion
1:32:55Make BeginUIFrame() and OpenGLBeginFrame() use the renderer's width and height, renaming DrawRegion in game_render_commands to OSDrawRegion
1:32:55Make BeginUIFrame() and OpenGLBeginFrame() use the renderer's width and height, renaming DrawRegion in game_render_commands to OSDrawRegion
1:41:41Find that we have fixed our "minimise" bug
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1:41:41Find that we have fixed our "minimise" bug
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1:41:41Find that we have fixed our "minimise" bug
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1:45:12Close that issue14
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1:45:12Close that issue14
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1:45:12Close that issue14
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1:45:24Check the "Fog is broken" issue in-game15
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1:45:24Check the "Fog is broken" issue in-game15
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1:45:24Check the "Fog is broken" issue in-game15
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1:47:30Introduce AddSnake() and related functions for CreateDungeon() to call
1:47:30Introduce AddSnake() and related functions for CreateDungeon() to call
1:47:30Introduce AddSnake() and related functions for CreateDungeon() to call
1:53:58Hit our assertion in RecursiveOpenTileSearch()
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1:53:58Hit our assertion in RecursiveOpenTileSearch()
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1:53:58Hit our assertion in RecursiveOpenTileSearch()
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1:58:14Try placing the snake in the hero's bedroom
1:58:14Try placing the snake in the hero's bedroom
1:58:14Try placing the snake in the hero's bedroom
1:58:32See the snake just fine
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1:58:32See the snake just fine
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1:58:32See the snake just fine
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1:59:16Make AddSnake() elevate the body and brighten the light
1:59:16Make AddSnake() elevate the body and brighten the light
1:59:16Make AddSnake() elevate the body and brighten the light
1:59:54Check out our snake
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1:59:54Check out our snake
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1:59:54Check out our snake
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2:01:07Fix AddEntity() to use non-temporary memory, and make CreateDungeon() call AddSnake() again
2:01:07Fix AddEntity() to use non-temporary memory, and make CreateDungeon() call AddSnake() again
2:01:07Fix AddEntity() to use non-temporary memory, and make CreateDungeon() call AddSnake() again
2:04:19Find our snake in the dungeon, but see that the lighting down there is not correctly fogged
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2:04:19Find our snake in the dungeon, but see that the lighting down there is not correctly fogged
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2:04:19Find our snake in the dungeon, but see that the lighting down there is not correctly fogged
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2:05:41Investigate the fog's alpha computation in CompileZBiasProgram()
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2:05:41Investigate the fog's alpha computation in CompileZBiasProgram()
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2:05:41Investigate the fog's alpha computation in CompileZBiasProgram()
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2:10:26Make CompileZBiasProgram() compute the lighting before the fogging
2:10:26Make CompileZBiasProgram() compute the lighting before the fogging
2:10:26Make CompileZBiasProgram() compute the lighting before the fogging
2:14:09Find that the fogging now fogs to black
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2:14:09Find that the fogging now fogs to black
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2:14:09Find that the fogging now fogs to black
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2:14:50Scrutinise the fogging in CompileZBiasProgram()
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2:14:50Scrutinise the fogging in CompileZBiasProgram()
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2:14:50Scrutinise the fogging in CompileZBiasProgram()
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2:17:17Make CompileZBiasProgram() compute SurfaceReflect at the end
2:17:17Make CompileZBiasProgram() compute SurfaceReflect at the end
2:17:17Make CompileZBiasProgram() compute SurfaceReflect at the end
2:18:36Find that the fogging now works correctly
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2:18:36Find that the fogging now works correctly
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2:18:36Find that the fogging now works correctly
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2:20:31Close that issue16
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2:20:31Close that issue16
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2:20:31Close that issue16
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2:21:14Q&A
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2:21:14Q&A
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2:21:14Q&A
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2:21:26Investigate twitching
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2:21:26Investigate twitching
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2:21:26Investigate twitching
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2:24:08Call it a day
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2:24:08Call it a day
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2:24:08Call it a day
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