1:56:42s0imn Q: When utilizing the entity scheme, you mentioned in the pre-stream the single inheritance scheme. How would you implement functionality to allow modding of the game’s existing entities, and the code handling them (such as a physics overhaul mod which replaces the physics system in the game).
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1:56:42s0imn Q: When utilizing the entity scheme, you mentioned in the pre-stream the single inheritance scheme. How would you implement functionality to allow modding of the game’s existing entities, and the code handling them (such as a physics overhaul mod which replaces the physics system in the game).
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