1:47:30pythno Q: I studied the rendering code for a bit and it seems that the vertices and indices for the cubes (and quads) are generated each frame on the CPU and put into a big VBO which is set to stream_draw. Is this correct and, if yes, what was the decision to do it that way and not even using VAOs? For big models with a lot of polygons would you go a different route?
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1:47:30pythno Q: I studied the rendering code for a bit and it seems that the vertices and indices for the cubes (and quads) are generated each frame on the CPU and put into a big VBO which is set to stream_draw. Is this correct and, if yes, what was the decision to do it that way and not even using VAOs? For big models with a lot of polygons would you go a different route?
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