1:20:21Introduce a version of SpriteValuesForUpright() that takes a WorldUp, CameraUp and XAxisH, instead of a RenderGroup, for FillUnpackedEntity() to call
1:20:21Introduce a version of SpriteValuesForUpright() that takes a WorldUp, CameraUp and XAxisH, instead of a RenderGroup, for FillUnpackedEntity() to call