2:08:02bogez57 Q: Hey
Casey, on episode 300-ish you mentioned that OpenGL 4.5 is much closer to a good graphics API then something like Vulcan. I'm wondering if other developers you know agree with you on this and if so, then why would something like Vulkan get support? Who exactly makes the design / adoption decisions for these kinds of technologies? Do developers have any say?
🗪
2:08:02bogez57 Q: Hey
Casey, on episode 300-ish you mentioned that OpenGL 4.5 is much closer to a good graphics API then something like Vulcan. I'm wondering if other developers you know agree with you on this and if so, then why would something like Vulkan get support? Who exactly makes the design / adoption decisions for these kinds of technologies? Do developers have any say?
🗪