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4:50Debugging the lighting: 1) Trial-and-error eyeballing
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4:50Debugging the lighting: 1) Trial-and-error eyeballing
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4:50Debugging the lighting: 1) Trial-and-error eyeballing
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5:28Debugging the lighting: 2) Create and validate against our own definition of correct lighting behaviour
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5:28Debugging the lighting: 2) Create and validate against our own definition of correct lighting behaviour
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5:28Debugging the lighting: 2) Create and validate against our own definition of correct lighting behaviour
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7:48Regret not having gained much experience with lighting
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7:48Regret not having gained much experience with lighting
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7:48Regret not having gained much experience with lighting
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8:27Demo our ability to debug the raycaster
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8:27Demo our ability to debug the raycaster
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8:27Demo our ability to debug the raycaster
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10:19ComputeLightPropagationWork cycle use: 82%
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10:19ComputeLightPropagationWork cycle use: 82%
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10:19ComputeLightPropagationWork cycle use: 82%
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11:23Approaching lighting transfer
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11:23Approaching lighting transfer
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11:23Approaching lighting transfer
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13:52Approaching lighting transfer: Draw lines through the centre of each grid cube, derived from the octahedral map, with brighter directions drawn longer
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13:52Approaching lighting transfer: Draw lines through the centre of each grid cube, derived from the octahedral map, with brighter directions drawn longer
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13:52Approaching lighting transfer: Draw lines through the centre of each grid cube, derived from the octahedral map, with brighter directions drawn longer
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15:59Try increasing the W modification from ×0.75 to ×0.1 in BuildDiffuseLightMaps()
15:59Try increasing the W modification from ×0.75 to ×0.1 in BuildDiffuseLightMaps()
15:59Try increasing the W modification from ×0.75 to ×0.1 in BuildDiffuseLightMaps()
16:23Demo the slow, but feeding back, lighting transfer, with the determination to step the lighting frame-by-frame
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16:23Demo the slow, but feeding back, lighting transfer, with the determination to step the lighting frame-by-frame
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16:23Demo the slow, but feeding back, lighting transfer, with the determination to step the lighting frame-by-frame
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17:49Determine to draw those octahedral lines in a smaller secondary debug bounds
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17:49Determine to draw those octahedral lines in a smaller secondary debug bounds
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17:49Determine to draw those octahedral lines in a smaller secondary debug bounds
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19:34Introduce DebugDrawOctahedralValues() for UpdateLighting() to call
19:34Introduce DebugDrawOctahedralValues() for UpdateLighting() to call
19:34Introduce DebugDrawOctahedralValues() for UpdateLighting() to call
21:05Note that the diffuse blur is probably providing too much power to the system
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21:05Note that the diffuse blur is probably providing too much power to the system
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21:05Note that the diffuse blur is probably providing too much power to the system
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22:23Make DebugDrawOctahedralValues() draw out our desired debug bounds
22:23Make DebugDrawOctahedralValues() draw out our desired debug bounds
22:23Make DebugDrawOctahedralValues() draw out our desired debug bounds
29:44Introduce a version of * that takes a v3s and s32, and fix compile errors
29:44Introduce a version of * that takes a v3s and s32, and fix compile errors
29:44Introduce a version of * that takes a v3s and s32, and fix compile errors