1:40:10yanchith_the_kind Q: What do you think about using Search in P in games with movement that should feel "physically correct" (gravity, jumping, etc.)? Is there an extension of your work on The Witness that would work well there, or would you go with a classical approach like GJK or MPR?
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1:40:10yanchith_the_kind Q: What do you think about using Search in P in games with movement that should feel "physically correct" (gravity, jumping, etc.)? Is there an extension of your work on The Witness that would work well there, or would you go with a classical approach like GJK or MPR?
🗪