2:37:26teamrandb Q: If one wanted to spawn a second window, how would one go about tackling it? To give context, let's say one wanted to move most of
Handmade Hero's debug menu to a separate window, where the main DebugUI would be on Window 2 while the game is on Window 1. (Like to show the graphs on a separate window.) I'm struggling to figure out how much of the message handling, and the game logic needs to be separated, or if it could "as simple as" two separate buffers, and a WindowID for when we push tasks
🗪
2:37:26teamrandb Q: If one wanted to spawn a second window, how would one go about tackling it? To give context, let's say one wanted to move most of
Handmade Hero's debug menu to a separate window, where the main DebugUI would be on Window 2 while the game is on Window 1. (Like to show the graphs on a separate window.) I'm struggling to figure out how much of the message handling, and the game logic needs to be separated, or if it could "as simple as" two separate buffers, and a WindowID for when we push tasks
🗪
2:37:26teamrandb Q: If one wanted to spawn a second window, how would one go about tackling it? To give context, let's say one wanted to move most of
Handmade Hero's debug menu to a separate window, where the main DebugUI would be on Window 2 while the game is on Window 1. (Like to show the graphs on a separate window.) I'm struggling to figure out how much of the message handling, and the game logic needs to be separated, or if it could "as simple as" two separate buffers, and a WindowID for when we push tasks
🗪