Overview of the Types of Math Used in Games

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Previous: 'Cursor Hiding and Fullscreen Support'

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0:00Intro

0:00Intro

0:00Intro

1:58Discussing the reason for a math discussion.

1:58Discussing the reason for a math discussion.

1:58Discussing the reason for a math discussion.

3:58Overview of math in programming

3:58Overview of math in programming

3:58Overview of math in programming

8:20Arithmetic & Algebra

8:20Arithmetic & Algebra

8:20Arithmetic & Algebra

10:07Euclidean Geometry

10:07Euclidean Geometry

10:07Euclidean Geometry

12:35Trigonometry

12:35Trigonometry

12:35Trigonometry

14:02Calculus

14:02Calculus

14:02Calculus

18:12Complex Numbers

18:12Complex Numbers

18:12Complex Numbers

19:58Higher-level mathematics in game programming.

19:58Higher-level mathematics in game programming.

19:58Higher-level mathematics in game programming.

20:49Linear Algebra

20:49Linear Algebra

20:49Linear Algebra

29:22Partial Differential Equations

29:22Partial Differential Equations

29:22Partial Differential Equations

33:59Ordinary Differential Equations

33:59Ordinary Differential Equations

33:59Ordinary Differential Equations

41:03Non-euclidean Geometry

41:03Non-euclidean Geometry

41:03Non-euclidean Geometry

48:04Topology

48:04Topology

48:04Topology

51:20Minkowski Algebra

51:20Minkowski Algebra

51:20Minkowski Algebra

53:54Control Theory

53:54Control Theory

53:54Control Theory

55:02Interval Arithmetic

55:02Interval Arithmetic

55:02Interval Arithmetic

57:00Graph Theory

57:00Graph Theory

57:00Graph Theory

58:32Operations Research

58:32Operations Research

58:32Operations Research

59:48Probability & Statistics

59:48Probability & Statistics

59:48Probability & Statistics

1:00:10Discrete mathematics

1:00:10Discrete mathematics

1:00:10Discrete mathematics

1:02:33Q&A

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1:02:33Q&A

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1:02:33Q&A

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1:03:11Do you even breathe bro?

1:03:11Do you even breathe bro?

1:03:11Do you even breathe bro?

1:03:20Doesn't toroidal topology also apply to spheres?

1:03:20Doesn't toroidal topology also apply to spheres?

1:03:20Doesn't toroidal topology also apply to spheres?

1:07:58Laptop battery dies

1:07:58Laptop battery dies

1:07:58Laptop battery dies

1:10:07Q&A Resumes

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1:10:07Q&A Resumes

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1:10:07Q&A Resumes

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1:10:36Is it important to clarify many of these subjects can be learned when you need them, not needed as a baseline?

1:10:36Is it important to clarify many of these subjects can be learned when you need them, not needed as a baseline?

1:11:41Most of 3D games is in euclidian geometry

1:11:41Most of 3D games is in euclidian geometry

1:11:41Most of 3D games is in euclidian geometry

1:12:25What happens in partial differential equations if Scott Meyers is in a gorilla suit..

1:12:25What happens in partial differential equations if Scott Meyers is in a gorilla suit..

1:12:25What happens in partial differential equations if Scott Meyers is in a gorilla suit..

1:13:23Don't the tiles near the inner part of the torus get smaller compared to outside?

1:13:23Don't the tiles near the inner part of the torus get smaller compared to outside?

1:13:23Don't the tiles near the inner part of the torus get smaller compared to outside?

1:15:59How is dealing with complex numbers in four dimensions more useful for doing rotations?

1:15:59How is dealing with complex numbers in four dimensions more useful for doing rotations?

1:15:59How is dealing with complex numbers in four dimensions more useful for doing rotations?

1:24:39Ever do anything with laplace transforms?

1:24:39Ever do anything with laplace transforms?

1:24:39Ever do anything with laplace transforms?

1:25:36What type of math is used in AI?

1:25:36What type of math is used in AI?

1:25:36What type of math is used in AI?

1:26:05Is all of the things shown in math classes useful?

1:26:05Is all of the things shown in math classes useful?

1:26:05Is all of the things shown in math classes useful?

1:27:01Quaternions as you use them in rotations are not euclidian!

1:27:01Quaternions as you use them in rotations are not euclidian!

1:27:01Quaternions as you use them in rotations are not euclidian!

1:27:37Can we talk a bit about what out of the master list do we expect to use in this game?

1:27:37Can we talk a bit about what out of the master list do we expect to use in this game?

1:27:37Can we talk a bit about what out of the master list do we expect to use in this game?

1:28:45Will the next two weeks cover the basic functionalities of the parts that are math heavy?

1:28:45Will the next two weeks cover the basic functionalities of the parts that are math heavy?

1:28:45Will the next two weeks cover the basic functionalities of the parts that are math heavy?

1:29:22Did you learn most of your math from books or did you take courses?

1:29:22Did you learn most of your math from books or did you take courses?

1:29:22Did you learn most of your math from books or did you take courses?

1:29:37I heard Markov chains are also useful crossing control theory with probability. Will we use these?

1:29:37I heard Markov chains are also useful crossing control theory with probability. Will we use these?

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Next: 'Basic 2D Vectors'

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