Tag-based Asset Retrieval
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0:40Recap
0:40Recap
0:40Recap
1:22Casey has an itchα
1:22Casey has an itchα
1:22Casey has an itchα
1:43Goals for the asset system
1:43Goals for the asset system
1:43Goals for the asset system
8:28Looking at the Hero Bitmaps
8:28Looking at the Hero Bitmaps
8:28Looking at the Hero Bitmaps
10:49Classifying hero parts
10:49Classifying hero parts
10:49Classifying hero parts
12:45Classifying facing directions
12:45Classifying facing directions
12:45Classifying facing directions
14:18Requesting assets by tags
14:18Requesting assets by tags
14:18Requesting assets by tags
20:31Using BestMatchAsset for the HeroBitmaps
20:31Using BestMatchAsset for the HeroBitmaps
20:31Using BestMatchAsset for the HeroBitmaps
25:44Loading in the hero parts
25:44Loading in the hero parts
25:44Loading in the hero parts
28:44Tagging hero parts by direction
28:44Tagging hero parts by direction
28:44Tagging hero parts by direction
35:13Revisiting FacingDirection
35:13Revisiting FacingDirection
35:13Revisiting FacingDirection
36:37Blackboard: Supporting different comparison functions
36:37Blackboard: Supporting different comparison functions
36:37Blackboard: Supporting different comparison functions
41:55Using the actual facing direction angle
41:55Using the actual facing direction angle
41:55Using the actual facing direction angle
45:00Debugging broken directions
45:00Debugging broken directions
45:00Debugging broken directions
49:58Temporary fix: Shift the domain
49:58Temporary fix: Shift the domain
49:58Temporary fix: Shift the domain
51:15Tomorrow's task: Correct periodic handling
51:15Tomorrow's task: Correct periodic handling
51:15Tomorrow's task: Correct periodic handling
51:57Q&A
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51:57Q&A
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51:57Q&A
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52:16abnercoimbre It's a bit delayed, so bear with us
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52:16abnercoimbre It's a bit delayed, so bear with us
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52:16abnercoimbre It's a bit delayed, so bear with us
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52:54robotchocolatedino Could all tag matching be periodic and then we just make the period really large when we don't want it to wrap?
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52:54robotchocolatedino Could all tag matching be periodic and then we just make the period really large when we don't want it to wrap?
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52:54robotchocolatedino Could all tag matching be periodic and then we just make the period really large when we don't want it to wrap?
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54:02abnercoimbre The hero has separate bitmaps for his sprite. Will this be a recurring thing for other kinds of sprites in the game?
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54:02abnercoimbre The hero has separate bitmaps for his sprite. Will this be a recurring thing for other kinds of sprites in the game?
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54:02abnercoimbre The hero has separate bitmaps for his sprite. Will this be a recurring thing for other kinds of sprites in the game?
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54:45sir_felolis From a scale of 1-10 how dumb do you think the Windows API is?
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54:45sir_felolis From a scale of 1-10 how dumb do you think the Windows API is?
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54:45sir_felolis From a scale of 1-10 how dumb do you think the Windows API is?
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55:45cubercaleb For getting the angle you want couldn't you just divide the angle by 45, giving you a number to switch on? You could go a step further and take the modulus of the number of angles you want
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55:45cubercaleb For getting the angle you want couldn't you just divide the angle by 45, giving you a number to switch on? You could go a step further and take the modulus of the number of angles you want
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55:45cubercaleb For getting the angle you want couldn't you just divide the angle by 45, giving you a number to switch on? You could go a step further and take the modulus of the number of angles you want
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56:22stelar7 Tau is clearly the superior constant. Please remove every instance of Pi in the code!
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56:22stelar7 Tau is clearly the superior constant. Please remove every instance of Pi in the code!
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56:22stelar7 Tau is clearly the superior constant. Please remove every instance of Pi in the code!
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58:55sir_felolis What is your opinion on people who use spaces instead of tabs?
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58:55sir_felolis What is your opinion on people who use spaces instead of tabs?
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58:55sir_felolis What is your opinion on people who use spaces instead of tabs?
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59:23gasto5 hy did you use A tangent of the angle for determining the asset?
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59:23gasto5 hy did you use A tangent of the angle for determining the asset?
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59:23gasto5 hy did you use A tangent of the angle for determining the asset?
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59:33Blackboard: Looking up an art asset
59:33Blackboard: Looking up an art asset
59:33Blackboard: Looking up an art asset
1:04:49stelar7 How many spaces: 2, 3 or 4?
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1:04:49stelar7 How many spaces: 2, 3 or 4?
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1:04:49stelar7 How many spaces: 2, 3 or 4?
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1:05:04robotchocolatedino Will you implement asset loading priority? For example, the player should probably load first so that you're not invisible in the beginning
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1:05:04robotchocolatedino Will you implement asset loading priority? For example, the player should probably load first so that you're not invisible in the beginning
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1:05:04robotchocolatedino Will you implement asset loading priority? For example, the player should probably load first so that you're not invisible in the beginning
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1:05:31coolsebz Would it be a good idea to switch to using Matrices for Rotation (so further down the line it's easier to implement scale and transform)?
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1:05:31coolsebz Would it be a good idea to switch to using Matrices for Rotation (so further down the line it's easier to implement scale and transform)?
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1:05:31coolsebz Would it be a good idea to switch to using Matrices for Rotation (so further down the line it's easier to implement scale and transform)?
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1:06:40cubercaleb Maybe this is something I missed, but are you using cmath's atan2?
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1:06:40cubercaleb Maybe this is something I missed, but are you using cmath's atan2?
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1:06:40cubercaleb Maybe this is something I missed, but are you using cmath's atan2?
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1:07:30Call it
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1:07:30Call it
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1:07:30Call it
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