2:04:46Run the game and now watch TotalLeavesTested() when recursing or not, to see that, when it doesn't recurse, it goes down much more now that there is a layer of geometry above use
🏃
2:04:46Run the game and now watch TotalLeavesTested() when recursing or not, to see that, when it doesn't recurse, it goes down much more now that there is a layer of geometry above use
🏃