Octahedral Encoding
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0:04Recap our generalised hot reloading and set the stage for the day
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0:04Recap our generalised hot reloading and set the stage for the day
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0:04Recap our generalised hot reloading and set the stage for the day
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2:43Set up to recompile shaders when reloading the renderer
2:43Set up to recompile shaders when reloading the renderer
2:43Set up to recompile shaders when reloading the renderer
4:33Augment game_render_settings with Version, for WinMainCRTStartup() to increment and trigger shader recompilation
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4:33Augment game_render_settings with Version, for WinMainCRTStartup() to increment and trigger shader recompilation
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4:33Augment game_render_settings with Version, for WinMainCRTStartup() to increment and trigger shader recompilation
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9:51Run the game
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9:51Run the game
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9:51Run the game
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10:09Toggle off / on PushDebugBox() and watch it hot reload
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10:09Toggle off / on PushDebugBox() and watch it hot reload
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10:09Toggle off / on PushDebugBox() and watch it hot reload
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10:39Make CompileZBiasProgram() hard set the SurfaceReflect.r to 1.0
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10:39Make CompileZBiasProgram() hard set the SurfaceReflect.r to 1.0
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10:39Make CompileZBiasProgram() hard set the SurfaceReflect.r to 1.0
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11:15See the shader recompilation take effect
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11:15See the shader recompilation take effect
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11:15See the shader recompilation take effect
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11:22Revert CompileZBiasProgram() to set the correct SurfaceReflect.r and see it hot reload
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11:22Revert CompileZBiasProgram() to set the correct SurfaceReflect.r and see it hot reload
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11:22Revert CompileZBiasProgram() to set the correct SurfaceReflect.r and see it hot reload
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12:14Decide against flood filling the lighting voxel
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12:14Decide against flood filling the lighting voxel
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12:14Decide against flood filling the lighting voxel
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15:57Spherical Harmonics1
15:57Spherical Harmonics1
15:57Spherical Harmonics1
21:26A few words on DuckDuckGo's2 technical searches
21:26A few words on DuckDuckGo's2 technical searches
21:26A few words on DuckDuckGo's2 technical searches
22:14Research Spherical Harmonics truncation
22:14Research Spherical Harmonics truncation
22:14Research Spherical Harmonics truncation
25:59Consult Peter-Pike Sloan's 'Efficient Spherical Harmonic Evaluation'3
25:59Consult Peter-Pike Sloan's 'Efficient Spherical Harmonic Evaluation'3
25:59Consult Peter-Pike Sloan's 'Efficient Spherical Harmonic Evaluation'3
31:43"Reconstruction of a HDR light probe into order 1 to 6 Spherical Harmonics"4
31:43"Reconstruction of a HDR light probe into order 1 to 6 Spherical Harmonics"4
31:43"Reconstruction of a HDR light probe into order 1 to 6 Spherical Harmonics"4
35:55Consult 'Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields'5
35:55Consult 'Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields'5
35:55Consult 'Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields'5
41:50Consult the Code and Video supplement of 'Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields'6
41:50Consult the Code and Video supplement of 'Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields'6
41:50Consult the Code and Video supplement of 'Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields'6
54:20Consult 'Survey of Efficient Representations for Independent Unit Vectors'7 with octahedral.glsl from the Code and Video supplement of 'Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields'8
54:20Consult 'Survey of Efficient Representations for Independent Unit Vectors'7 with octahedral.glsl from the Code and Video supplement of 'Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields'8
54:20Consult 'Survey of Efficient Representations for Independent Unit Vectors'7 with octahedral.glsl from the Code and Video supplement of 'Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields'8
1:06:47Admire Octahedral Encoding9
1:06:47Admire Octahedral Encoding9
1:06:47Admire Octahedral Encoding9
1:09:03Consider the cage building part of Octahedral Encoding10
1:09:03Consider the cage building part of Octahedral Encoding10
1:09:03Consider the cage building part of Octahedral Encoding10
1:12:46Consider edge-wrapping in Octahedral Encoding, using an atlas rather than a texture array11
1:12:46Consider edge-wrapping in Octahedral Encoding, using an atlas rather than a texture array11
1:12:46Consider edge-wrapping in Octahedral Encoding, using an atlas rather than a texture array11
1:16:06Octahedral Encoding: Wrapped Sampling
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1:16:06Octahedral Encoding: Wrapped Sampling
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1:16:06Octahedral Encoding: Wrapped Sampling
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1:19:55somebody_took_my_name It is flipped
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1:19:55somebody_took_my_name It is flipped
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1:19:55somebody_took_my_name It is flipped
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1:20:23Octahedral Encoding: Edge Orientation
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1:20:23Octahedral Encoding: Edge Orientation
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1:20:23Octahedral Encoding: Edge Orientation
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1:22:55Research the wrapping modes of glTexParameter12
1:22:55Research the wrapping modes of glTexParameter12
1:22:55Research the wrapping modes of glTexParameter12
1:24:31Research Cage Sampling in Octahedral Encoding13
1:24:31Research Cage Sampling in Octahedral Encoding13
1:24:31Research Cage Sampling in Octahedral Encoding13
1:29:08Q&A
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1:29:08Q&A
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1:29:08Q&A
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1:30:14grabix Q: What is tomorrow?
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1:30:14grabix Q: What is tomorrow?
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1:30:14grabix Q: What is tomorrow?
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1:30:48euphius Q: Are you preferring Chrome over Firefox? And if yes, what's the reason?
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1:30:48euphius Q: Are you preferring Chrome over Firefox? And if yes, what's the reason?
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1:30:48euphius Q: Are you preferring Chrome over Firefox? And if yes, what's the reason?
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1:31:13jakejscott Question: You mentioned on Twitter you were building a Learn to Program course.14 Can you tell us more about it?
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1:31:13jakejscott Question: You mentioned on Twitter you were building a Learn to Program course.14 Can you tell us more about it?
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1:31:13jakejscott Question: You mentioned on Twitter you were building a Learn to Program course.14 Can you tell us more about it?
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1:33:00tmellemseter Q: How has the sparse entity system been? Has there been any drastic modification to it?
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1:33:00tmellemseter Q: How has the sparse entity system been? Has there been any drastic modification to it?
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1:33:00tmellemseter Q: How has the sparse entity system been? Has there been any drastic modification to it?
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1:34:00reductum Q: You can include the string "!g" in a DuckDuckGo15 query to get google search results
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1:34:00reductum Q: You can include the string "!g" in a DuckDuckGo15 query to get google search results
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1:34:00reductum Q: You can include the string "!g" in a DuckDuckGo15 query to get google search results
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1:34:56filiadelski Q: There are some Spherical Harmonics implementations on shadertoy.com16 you could look at. Don't know if something like this helps
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1:34:56filiadelski Q: There are some Spherical Harmonics implementations on shadertoy.com16 you could look at. Don't know if something like this helps
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1:34:56filiadelski Q: There are some Spherical Harmonics implementations on shadertoy.com16 you could look at. Don't know if something like this helps
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1:35:51grabix Q: So what is entity cache?
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1:35:51grabix Q: So what is entity cache?
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1:35:51grabix Q: So what is entity cache?
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1:37:41filiadelski Q: Basically cache tables?17
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1:37:41filiadelski Q: Basically cache tables?17
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1:37:41filiadelski Q: Basically cache tables?17
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1:38:55Google18 vs DuckDuckGo19
1:38:55Google18 vs DuckDuckGo19
1:38:55Google18 vs DuckDuckGo19
1:43:52Get some lunch
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1:43:52Get some lunch
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1:43:52Get some lunch
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