Tableless Grid Walk
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0:02Recap and set the stage for the day
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0:02Recap and set the stage for the day
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0:02Recap and set the stage for the day
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0:39hhlightprof total seconds elapsed: 4.508690
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0:39hhlightprof total seconds elapsed: 4.508690
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0:39hhlightprof total seconds elapsed: 4.508690
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1:32Set up to gauge the performance of the inline lighting grid traversal computation
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1:32Set up to gauge the performance of the inline lighting grid traversal computation
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1:32Set up to gauge the performance of the inline lighting grid traversal computation
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3:49Walk through ComputeWalkTableFast()
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3:49Walk through ComputeWalkTableFast()
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3:49Walk through ComputeWalkTableFast()
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6:11Begin to enable GridRayCast() to invoke and verify the inline lighting grid traversal
6:11Begin to enable GridRayCast() to invoke and verify the inline lighting grid traversal
6:11Begin to enable GridRayCast() to invoke and verify the inline lighting grid traversal
9:39Consider the problem with our WalkTable X, Y, X, Z ordering
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9:39Consider the problem with our WalkTable X, Y, X, Z ordering
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9:39Consider the problem with our WalkTable X, Y, X, Z ordering
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10:31Revert GridRayCast()
10:31Revert GridRayCast()
10:31Revert GridRayCast()
10:41Consider ordering our WalkTable X, Y, Z, X
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10:41Consider ordering our WalkTable X, Y, Z, X
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10:41Consider ordering our WalkTable X, Y, Z, X
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14:00Run hhlightprof successfully
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14:00Run hhlightprof successfully
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14:00Run hhlightprof successfully
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14:08Provoke an error in the BestTable
14:08Provoke an error in the BestTable
14:08Provoke an error in the BestTable
14:21Run hhlightprof with a fault
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14:21Run hhlightprof with a fault
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14:21Run hhlightprof with a fault
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14:28Change ComputeWalkTableFast() to pack our SIMD lanes X, Y, Z, X
14:28Change ComputeWalkTableFast() to pack our SIMD lanes X, Y, Z, X
14:28Change ComputeWalkTableFast() to pack our SIMD lanes X, Y, Z, X
19:48Run hhlightprof with a fault
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19:48Run hhlightprof with a fault
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19:48Run hhlightprof with a fault
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19:54Update the MaskTable in ComputeWalkTableFast() to work with X, Y, Z, X ordering
19:54Update the MaskTable in ComputeWalkTableFast() to work with X, Y, Z, X ordering
19:54Update the MaskTable in ComputeWalkTableFast() to work with X, Y, Z, X ordering
20:30Run hhlightprof with a fault
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20:30Run hhlightprof with a fault
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20:30Run hhlightprof with a fault
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21:11Fix the X, Y, Z, X ordered MaskTable in ComputeWalkTableFast()
21:11Fix the X, Y, Z, X ordered MaskTable in ComputeWalkTableFast()
21:11Fix the X, Y, Z, X ordered MaskTable in ComputeWalkTableFast()
21:28Run hhlightprof with a fault
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21:28Run hhlightprof with a fault
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21:28Run hhlightprof with a fault
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21:57Update ComputeWalkTableFast() to set t4s from shuffled X, Y, Z, X ordering
21:57Update ComputeWalkTableFast() to set t4s from shuffled X, Y, Z, X ordering
21:57Update ComputeWalkTableFast() to set t4s from shuffled X, Y, Z, X ordering
22:16Run hhlightprof with a fault
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22:16Run hhlightprof with a fault
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22:16Run hhlightprof with a fault
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27:02Fix the BestTable documentation
27:02Fix the BestTable documentation
27:02Fix the BestTable documentation
27:57Investigate why t4's fourth SIMD lane is unset
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27:57Investigate why t4's fourth SIMD lane is unset
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27:57Investigate why t4's fourth SIMD lane is unset
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28:36Fix MaskTable to set the fourth SIMD lane
28:36Fix MaskTable to set the fourth SIMD lane
28:36Fix MaskTable to set the fourth SIMD lane
29:00Run hhlightprof successfully
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29:00Run hhlightprof successfully
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29:00Run hhlightprof successfully
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29:03Change ComputeWalkTableFast() to leave the fourth SIMD lane blank, to give X, Y, Z
29:03Change ComputeWalkTableFast() to leave the fourth SIMD lane blank, to give X, Y, Z
29:03Change ComputeWalkTableFast() to leave the fourth SIMD lane blank, to give X, Y, Z
34:35Run hhlightprof with a fault
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34:35Run hhlightprof with a fault
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34:35Run hhlightprof with a fault
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35:00Make ComputeWalkTableFast() zero out the fourth lane of InvRayD4
35:00Make ComputeWalkTableFast() zero out the fourth lane of InvRayD4
35:00Make ComputeWalkTableFast() zero out the fourth lane of InvRayD4
35:19Run hhlightprof with a fault
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35:19Run hhlightprof with a fault
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35:19Run hhlightprof with a fault
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36:40Update the MaskTable in ComputeWalkTableFast() for X, Y, Z ordering
36:40Update the MaskTable in ComputeWalkTableFast() for X, Y, Z ordering
36:40Update the MaskTable in ComputeWalkTableFast() for X, Y, Z ordering
37:13Run hhlightprof with a fault
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37:13Run hhlightprof with a fault
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37:13Run hhlightprof with a fault
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37:43Update the ShuffleTable in ComputeWalkTableFast() for X, Y, Z ordering
37:43Update the ShuffleTable in ComputeWalkTableFast() for X, Y, Z ordering
37:43Update the ShuffleTable in ComputeWalkTableFast() for X, Y, Z ordering
38:09Run hhlightprof with a fault
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38:09Run hhlightprof with a fault
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38:09Run hhlightprof with a fault
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38:40Step through ComputeWalkTableFast()
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38:40Step through ComputeWalkTableFast()
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38:40Step through ComputeWalkTableFast()
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40:31Document the BestTable in ComputeWalkTableFast()
40:31Document the BestTable in ComputeWalkTableFast()
40:31Document the BestTable in ComputeWalkTableFast()
47:57Make ComputeWalkTableFast() set the BestTable entry for all-equal as 0 (or X)
47:57Make ComputeWalkTableFast() set the BestTable entry for all-equal as 0 (or X)
47:57Make ComputeWalkTableFast() set the BestTable entry for all-equal as 0 (or X)
48:25Run hhlightprof until faulting on SampleDirIndex 1012 (out of 1024)
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48:25Run hhlightprof until faulting on SampleDirIndex 1012 (out of 1024)
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48:25Run hhlightprof until faulting on SampleDirIndex 1012 (out of 1024)
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50:26Document and determine that the Y > Z case simply involves a preference problem
50:26Document and determine that the Y > Z case simply involves a preference problem
50:26Document and determine that the Y > Z case simply involves a preference problem
52:53Change the old ComputeWalkTable() to prefer Z in the Y > Z case
52:53Change the old ComputeWalkTable() to prefer Z in the Y > Z case
52:53Change the old ComputeWalkTable() to prefer Z in the Y > Z case
54:25Run hhlightprof successfully
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54:25Run hhlightprof successfully
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54:25Run hhlightprof successfully
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54:37Loft up the BestTable, ShuffleTable, MaskTable and related values from ComputeWalkTableFast() to GridRayCast(), prefixing their names with t
54:37Loft up the BestTable, ShuffleTable, MaskTable and related values from ComputeWalkTableFast() to GridRayCast(), prefixing their names with t
54:37Loft up the BestTable, ShuffleTable, MaskTable and related values from ComputeWalkTableFast() to GridRayCast(), prefixing their names with t
1:07:24Run hhlightprof with a fault
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1:07:24Run hhlightprof with a fault
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1:07:24Run hhlightprof with a fault
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1:08:19Fix GridRayCast() to update tTerminateVerify after verifying
1:08:19Fix GridRayCast() to update tTerminateVerify after verifying
1:08:19Fix GridRayCast() to update tTerminateVerify after verifying
1:08:27Run hhlightprof with a fault
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1:08:27Run hhlightprof with a fault
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1:08:27Run hhlightprof with a fault
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1:10:34Double-check what ComputeWalkTable() does when a Ray is pointing backwards
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1:10:34Double-check what ComputeWalkTable() does when a Ray is pointing backwards
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1:10:34Double-check what ComputeWalkTable() does when a Ray is pointing backwards
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1:12:04Step through GridRayCast()
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1:12:04Step through GridRayCast()
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1:12:04Step through GridRayCast()
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1:16:31The WalkTable contains garbage also in-game
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1:16:31The WalkTable contains garbage also in-game
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1:16:31The WalkTable contains garbage also in-game
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1:18:49Step through GridRayCast() watching the tTerminate values
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1:18:49Step through GridRayCast() watching the tTerminate values
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1:18:49Step through GridRayCast() watching the tTerminate values
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1:21:44Break into GridRayCast() and investigate the inf tTerminate
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1:21:44Break into GridRayCast() and investigate the inf tTerminate
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1:21:44Break into GridRayCast() and investigate the inf tTerminate
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1:24:17Add a breakpoint in ComputeWalkTable() on DestIndex 6913
1:24:17Add a breakpoint in ComputeWalkTable() on DestIndex 6913
1:24:17Add a breakpoint in ComputeWalkTable() on DestIndex 6913
1:24:57Break into ComputeWalkTable() on DestIndex 6913, with inf tTerminate
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1:24:57Break into ComputeWalkTable() on DestIndex 6913, with inf tTerminate
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1:24:57Break into ComputeWalkTable() on DestIndex 6913, with inf tTerminate
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1:27:59Add a breakpoint earlier in ComputeWalkTable() on DestIndex 6912
1:27:59Add a breakpoint earlier in ComputeWalkTable() on DestIndex 6912
1:27:59Add a breakpoint earlier in ComputeWalkTable() on DestIndex 6912
1:28:16Step through ComputeWalkTable() on DestIndex 6912
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1:28:16Step through ComputeWalkTable() on DestIndex 6912
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1:28:16Step through ComputeWalkTable() on DestIndex 6912
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1:29:32Make ComputeWalkTable() and ComputeWalkTableFast() use the AbsoluteValue of the ray direction
1:29:32Make ComputeWalkTable() and ComputeWalkTableFast() use the AbsoluteValue of the ray direction
1:29:32Make ComputeWalkTable() and ComputeWalkTableFast() use the AbsoluteValue of the ray direction
1:30:31Successfully step through ComputeWalkTable() on DestIndex 6912, and into the game
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1:30:31Successfully step through ComputeWalkTable() on DestIndex 6912, and into the game
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1:30:31Successfully step through ComputeWalkTable() on DestIndex 6912, and into the game
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1:31:04Run the game successfully in -O2
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1:31:04Run the game successfully in -O2
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1:31:04Run the game successfully in -O2
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1:31:32Switch GridRayCast() over to use the inline lighting grid traversal
1:31:32Switch GridRayCast() over to use the inline lighting grid traversal
1:31:32Switch GridRayCast() over to use the inline lighting grid traversal
1:32:46Run the game successfully
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1:32:46Run the game successfully
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1:32:46Run the game successfully
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1:33:01hhlightprof total seconds elapsed: 6.826915
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1:33:01hhlightprof total seconds elapsed: 6.826915
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1:33:01hhlightprof total seconds elapsed: 6.826915
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1:33:47Toggle GridRayCast() to the precomputed WalkTable
1:33:47Toggle GridRayCast() to the precomputed WalkTable
1:33:47Toggle GridRayCast() to the precomputed WalkTable
1:33:57hhlightprof total seconds elapsed: 4.458800
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1:33:57hhlightprof total seconds elapsed: 4.458800
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1:33:57hhlightprof total seconds elapsed: 4.458800
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1:35:45Change GridRayCast() to compute InvRayDPacked more concisely
1:35:45Change GridRayCast() to compute InvRayDPacked more concisely
1:35:45Change GridRayCast() to compute InvRayDPacked more concisely
1:37:16hhlightprof total seconds elapsed: 4.470019
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1:37:16hhlightprof total seconds elapsed: 4.470019
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1:37:16hhlightprof total seconds elapsed: 4.470019
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1:37:34Toggle GridRayCast() to the inline lighting grid traversal
1:37:34Toggle GridRayCast() to the inline lighting grid traversal
1:37:34Toggle GridRayCast() to the inline lighting grid traversal
1:37:43hhlightprof total seconds elapsed: 7.426753
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1:37:43hhlightprof total seconds elapsed: 7.426753
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1:37:43hhlightprof total seconds elapsed: 7.426753
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1:37:55Try letting GridRayCast() both use the precomputed WalkTable, and compute the traversal inline
1:37:55Try letting GridRayCast() both use the precomputed WalkTable, and compute the traversal inline
1:37:55Try letting GridRayCast() both use the precomputed WalkTable, and compute the traversal inline
1:38:32Run hhlightprof with a fault
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1:38:32Run hhlightprof with a fault
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1:38:32Run hhlightprof with a fault
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1:39:31Break into GridRayCast() on our fault
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1:39:31Break into GridRayCast() on our fault
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1:39:31Break into GridRayCast() on our fault
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1:41:16Prevent GridRayCast() from setting tTerminate to tTerminateVerify
1:41:16Prevent GridRayCast() from setting tTerminate to tTerminateVerify
1:41:16Prevent GridRayCast() from setting tTerminate to tTerminateVerify
1:41:26Run the game with a fault
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1:41:26Run the game with a fault
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1:41:26Run the game with a fault
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1:42:12Prevent GridRayCast() from setting GridIndex to dGridResult
1:42:12Prevent GridRayCast() from setting GridIndex to dGridResult
1:42:12Prevent GridRayCast() from setting GridIndex to dGridResult
1:42:24Run the game successfully
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1:42:24Run the game successfully
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1:42:24Run the game successfully
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1:42:37Run the game in -O2
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1:42:37Run the game in -O2
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1:42:37Run the game in -O2
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1:42:57hhlightprof total seconds elapsed: 6.543860
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1:42:57hhlightprof total seconds elapsed: 6.543860
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1:42:57hhlightprof total seconds elapsed: 6.543860
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1:43:29Inspect the assembly of our inline lighting grid traversal
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1:43:29Inspect the assembly of our inline lighting grid traversal
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1:43:29Inspect the assembly of our inline lighting grid traversal
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1:45:36Q&A
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1:45:36Q&A
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1:45:36Q&A
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1:45:55somebody_took_my_name Q: I think the first entry of the tShuffle and tMask tables haven't changed to x, as you have done for the BestDim table (the all equal case). It is a rare case, though (if it happens at all)
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1:45:55somebody_took_my_name Q: I think the first entry of the tShuffle and tMask tables haven't changed to x, as you have done for the BestDim table (the all equal case). It is a rare case, though (if it happens at all)
🗪
1:45:55somebody_took_my_name Q: I think the first entry of the tShuffle and tMask tables haven't changed to x, as you have done for the BestDim table (the all equal case). It is a rare case, though (if it happens at all)
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1:46:38Fix the ShuffleTable and MaskTable for X, Y, Z ordering
1:46:38Fix the ShuffleTable and MaskTable for X, Y, Z ordering
1:46:38Fix the ShuffleTable and MaskTable for X, Y, Z ordering
1:47:15Run the game successfully
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1:47:15Run the game successfully
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1:47:15Run the game successfully
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1:47:44billdstrong Q: Could we be going out of the cache and that made it slow? How would we check that?
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1:47:44billdstrong Q: Could we be going out of the cache and that made it slow? How would we check that?
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1:47:44billdstrong Q: Could we be going out of the cache and that made it slow? How would we check that?
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1:49:48Wrap it up
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1:49:48Wrap it up
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1:49:48Wrap it up
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